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Pull requests list

Enable state scoped entities by default A-States App-level states machines
#19354 opened May 24, 2025 by mockersf Loading…
Use SlotMaps to store systems and system sets in Schedules A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#19352 opened May 24, 2025 by ItsDoot Draft
Fix spawn tracking for spawn commands A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19351 opened May 24, 2025 by SpecificProtagonist Loading… 0.16.1
Fix EntityMeta.spawned_or_despawned unsoundness A-ECS Entities, components, systems, and events M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide P-Unsound A bug that results in undefined compiler behavior S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19350 opened May 24, 2025 by SpecificProtagonist Loading… 0.17
box_shadow example with adjustable settings
#19345 opened May 23, 2025 by oracle58 Loading…
UI leaf node styling and scrollbars
#19344 opened May 23, 2025 by andrewzhurov Loading…
4
6
Image Node Rotation A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19340 opened May 23, 2025 by hukasu Loading…
2 tasks done
0.17
Color interpolation in OKLab, OKLCH spaces for UI gradients A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Shaders This code uses GPU shader languages S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#19330 opened May 21, 2025 by ickshonpe Loading…
Update .entry() docs to show both insert-then-modify and modify-or-insert examples C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19327 opened May 21, 2025 by theotherphil Loading…
Fix EntityCloner replacing required components. A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19326 opened May 21, 2025 by eugineerd Loading… 0.16.1
Update add flake.nix example C-Docs An addition or correction to our documentation O-Linux Specific to the Linux desktop operating system S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#19321 opened May 21, 2025 by Myxogastria0808 Loading…
Meshlet BVH Culling A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Shaders This code uses GPU shader languages S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19318 opened May 21, 2025 by atlv24 Loading…
doc(render): fix incorrectly transposed view matrix docs A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19317 opened May 21, 2025 by atlv24 Loading… 0.16.1
Mention in .add_observer() docs that first parameter must be a Trigger C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19315 opened May 20, 2025 by theotherphil Loading…
Render assets diagnostics A-Diagnostics Logging, crash handling, error reporting and performance analysis A-Rendering Drawing game state to the screen C-Testing A change that impacts how we test Bevy or how users test their apps D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#19311 opened May 20, 2025 by hukasu Loading…
Hot patching systems with subsecond A-Dev-Tools Tools used to debug Bevy applications. M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#19309 opened May 20, 2025 by mockersf Loading… 0.17
refactor(utils): move SyncCell and SyncUnsafeCell to bevy_platform A-Utils Utility functions and types C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#19305 opened May 20, 2025 by atlv24 Loading…
refactor(render): move WgpuWrapper into bevy_utils A-Utils Utility functions and types C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#19303 opened May 20, 2025 by atlv24 Loading…
Make SubCameraView into a new primitive shape A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19302 opened May 20, 2025 by ecoskey Loading…
3 tasks done
Workaround for import diagnostics failing to mention disabled features A-Cross-Cutting Impacts the entire engine C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Help The author needs help finishing this PR. X-Contentious There are nontrivial implications that should be thought through
#19297 opened May 19, 2025 by greeble-dev Loading…
Explanation for the '3d shapes' example C-Docs An addition or correction to our documentation C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#19295 opened May 19, 2025 by fallible-algebra Loading…
Add debug cycle detection for insert_recursive and remove_recursive A-ECS Entities, components, systems, and events D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#19293 opened May 19, 2025 by theotherphil Loading…
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