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Pull requests: bevyengine/bevy
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Replace Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
BTreeMap with IndexMap for stored ScheduleBuildPasses
A-ECS
#21930
opened Nov 24, 2025 by
ItsDoot
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Pull Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Schedules::ignored_scheduling_ambiguities into a separate resource and avoid unnecessary allocation
A-ECS
#21929
opened Nov 24, 2025 by
ItsDoot
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Update lz4_flex requirement from 0.11 to 0.12
C-Dependencies
A change to the crates that Bevy depends on
#21928
opened Nov 24, 2025 by
dependabot
bot
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Bump actions/checkout from 5 to 6
C-Dependencies
A change to the crates that Bevy depends on
#21927
opened Nov 24, 2025 by
dependabot
bot
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Add options to lower precision/compressed vertex buffer
#21926
opened Nov 24, 2025 by
beicause
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Avoid reading the entire asset into memory during asset processing.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21925
opened Nov 24, 2025 by
andriyDev
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Solari fix specular BRDF NaNs
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Issue 10685
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#21920
opened Nov 23, 2025 by
ZackaryRippee
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Fix solari GI shadow regression
A-Rendering
Drawing game state to the screen
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Support Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
StaticSystemInput in more places
A-ECS
#21916
opened Nov 23, 2025 by
chescock
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UI scrollbars clipping fix
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21910
opened Nov 22, 2025 by
ickshonpe
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ForwardDecal: Allow custom alpha mode and fix using with OIT
A-Rendering
Drawing game state to the screen
D-Shaders
This code uses GPU shader languages
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21909
opened Nov 22, 2025 by
beicause
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Solari: Improve specular GI
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Constify Fundamental domain-agnostic mathematical operations
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Rect
A-Math
#21905
opened Nov 21, 2025 by
ickshonpe
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Solari: Prevent world cache cells from keeping each other alive infinitely
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ComputedNode box model helper functions
A-UI
#21903
opened Nov 21, 2025 by
ickshonpe
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Automatic scrollbar rendering
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21897
opened Nov 20, 2025 by
ickshonpe
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