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gltf_skinned_mesh
example panics
C-Bug
#17720
opened Feb 7, 2025 by
rparrett
animated_ui
example is broken
C-Bug
#17718
opened Feb 7, 2025 by
rparrett
Pull Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
bevy_ecs::label
out into its own separate crate
A-ECS
#17713
opened Feb 7, 2025 by
ItsDoot
allow ordering systems registered in computed and source state transition events
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#17708
opened Feb 6, 2025 by
bananaturtlesandwich
Text Picking
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#17706
opened Feb 6, 2025 by
bytemunch
Unexpected AabbCast2d aabb_collision_at with small max distance value
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#17703
opened Feb 6, 2025 by
bread-mountain4
getrandom v0.2.15 blocks uuid and compiling to wasm
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#17699
opened Feb 6, 2025 by
Wehzie
🐢 Make Entities, components, systems, and events
C-Feature
A new feature, making something new possible
World
truly Send
and create feature flag for !Send
World
A-ECS
#17697
opened Feb 5, 2025 by
joshua-holmes
Text2d always uses the primary window's scale factor
A-Rendering
Drawing game state to the screen
A-Text
Rendering and layout for characters
C-Bug
An unexpected or incorrect behavior
#17696
opened Feb 5, 2025 by
ickshonpe
SOUNDNESS: Query should not be Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
P-Unsound
A bug that results in undefined compiler behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Copy
A-ECS
Input event not emitted when hovering / focused on wry webview child window
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#17686
opened Feb 5, 2025 by
tnthung
Global Illumination Scenarios
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#17683
opened Feb 4, 2025 by
Pyxrs
🐢 Make A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
!Send
resources thread_local!
C-Feature
#17682
opened Feb 4, 2025 by
joshua-holmes
🐢 Eliminate A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
!Send
resources by supporting Send
and !Send
World
in the same binary
C-Feature
#17667
opened Feb 3, 2025 by
joshua-holmes
Add a way to detect what input modality (e.g. gamepad, KBM) is used
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17666
opened Feb 3, 2025 by
alice-i-cecile
Expose Make things move and change over time
A-Math
Fundamental domain-agnostic mathematical operations
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
bevy_math::curve::easing::easing_functions
to public
A-Animation
#17665
opened Feb 3, 2025 by
vveisard
Attempting to load a GltfPrimitive directly from a file path causes it to be stuck loading forever.
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#17661
opened Feb 3, 2025 by
rydb
Basis Doesn't Work on Wasm Target
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#17657
opened Feb 3, 2025 by
anlumo
rustc-LLVM ERROR: out of memory when compiling example
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#17656
opened Feb 3, 2025 by
39george
bevy_ecs system stepping tests are failing and are not tested in CI
A-Build-System
Related to build systems or continuous integration
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17652
opened Feb 3, 2025 by
alice-i-cecile
Okhsl
and Okhsv
support for bevy_color
C-Feature
#17650
opened Feb 2, 2025 by
realhackcraft
WorldQuery
types for working with relationships
A-ECS
#17647
opened Feb 2, 2025 by
alice-i-cecile
6 tasks
Design of bevy_a11y is BSN-unfriendly
A-Accessibility
A problem that prevents users with disabilities from using Bevy
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17644
opened Feb 2, 2025 by
viridia
VisibilityRange dithering artifacts when TAA or SSAO are enabled
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
#17643
opened Feb 2, 2025 by
tgerpheide
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Updated in the last three days: updated:>2025-02-04.