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variable to increase max allowed influencers per vertex on skinned mesh #22236

@NicTanghe

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@NicTanghe

What problem does this solve or what need does it fill?

It seems to me like max influencers on a skinned mesh atm is 4 right now.

What solution would you like?

set the max allowed influencers to 8 or 12. Preferably high? Depends on perf impact? 4 seems low.

What alternative(s) have you considered?

have lower quality animations and longer setup times

Additional context

Any other information you would like to add such as related previous work,
screenshots, benchmarks, etc.

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