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raylib dependencies
The following table lists the raylib dependencies. Most of them are single-file header-only public-domain libraries. All those libraries are included with raylib in src/external
directory and they are compiled with raylib.
NOTE: Last updated on 4th February 2023 for the raylib 4.5 release.
Library | Version | License | raylib module | Notes/Comments |
---|---|---|---|---|
GLFW3 | 3.4 | zlib/libpng | rglfw | Window and input management, only on PLATFORM_DESKTOP
|
glad.h | 2.0.0-beta | MIT | rlgl | OpenGL extensions loading, only on PLATFORM_DESKTOP and OpenGL 4.3 Core
|
glad_gles2.h | 2.0.2 | MIT | rlgl | OpenGL extensions loading, only on PLATFORM_DESKTOP and OpenGL ES 2.0
|
msf_gif | 2.2 | MIT/public domain | rcore | GIF recording basic functionality |
sdefl.h | 1.00 | MIT/public domain | rcore | DEFLATE compression algorithm |
sinfl.h | 1.00 | MIT/public domain | rcore | DEFLATE decompression algorithm |
rprand | 1.0 | zlib/libpng | rcore | Pseudo-random numbers generator |
stb_image | 2.30 | MIT/public domain | rtextures | Multiple image formats loading |
stb_image_resize2 | 2.12 | MIT/public domain | rtextures | Image resizing functions |
stb_image_write | 1.16 | MIT/public domain | rtextures | Image writing to multiple formats |
stb_perlin | 0.5 | MIT/public domain | rtextures | Simplex Perlin noise generation |
qoi | - | MIT | rtextures | QOI image data loading and saving |
rl_gputex | 1.0 | zlib/libpng | rtextures | Compressed textures data loading |
stb_truetype | 1.26 | MIT/public domain | rtext | TTF/OTF fonts data loading |
stb_rect_pack | 1.01 | MIT/public domain | rtext | Rectangles packer, used on font packing |
miniaudio | 0.11.12 | MIT/public domain | raudio | Audio device management |
stb_vorbis | 1.22 | MIT/public domain | raudio | OGG audio data loading |
dr_wav | 0.13.16 | MIT/public domain | raudio | WAV audio data loading |
dr_mp3 | 0.6.39 | MIT/public domain | raudio | MP3 audio data loading |
dr_flac | 0.12.39 | MIT/public domain | raudio | FLAC audio data loading |
jar_mod | 0.01 | public domain | raudio | MOD audio module loading, based on HxCModPlayer |
jar_xm | 0.3.1 | public domain | raudio | XM audio module loading, based on libxm |
qoa | - | MIT | raudio | QOA audio data loading and saving |
par_shapes | - | MIT | rmodels | Geometric shapes generation |
tinyobj_loader_c | - | MIT | rmodels | OBJ/MTL data loading |
cgltf | 1.14 | MIT | rmodels | glTF models data loading |
vox_loader | 1.01 | MIT | rmodels | VOX models data loading |
m3d | 1.0.0 | MIT | rmodels | M3D models data loading |
- NOTE 1: Most of these libraries are only used to load some specific file format (image, font, audio, model).
- NOTE 2: Some of the dependencies are specific to only one of the platforms that raylib supports or even to some specific compiler (i.e.
dirent
). - NOTE 3: All the libraries licenses should allow raylib to be used on commercial projects without problem.
-
PLATFORM_DESKTOP
: raylib uses on rcore module the outstanding GLFW3 library, embedded in the form of rglfw. For more details on GLFW usage, check GLFW dependency Wiki page. -
PLATFORM_ANDROID
: raylib uses on rcore module thenative_app_glue
library (provided by Android NDK). Also, native Android libraries are used to manage window/context, inputs and activity life cycle. -
PLATFORM_RPI (RPI 0,1,2,3 - native)
: raylib uses on rcore module the nativeVideoCore
library andEGL
for window/context management. Inputs are processed using directlyevdev
Linux libraries. -
PLATFORM_DRM (RPI 4 - native)
: raylib uses on rcore module the nativeDRM subsystem
andGBM API
libraries for window/context management. Inputs are processed usingevdev
Linux libraries. -
PLATFORM_WEB (HTML5)
: raylib uses on rcore module theemscripten SDK
provided libraries for several input events management, specially noticeable the touch events support.
There are also some platform-specific system libraries that do need to be linked when compiling raylib examples. The following table lists the required system libraries.
PLATFORM | platform dependencies | Notes |
---|---|---|
PLATFORM_DESKTOP:Windows |
OpenGL , GDI32 , WinMM , user32 , kernel32
|
Required for window creation. Note that WinMM is only used to get a hi-res timer and it can be avoided commenting SUPPORT_WINMM_HIGHRES_TIMER config flag. |
PLATFORM_DESKTOP:Linux |
OpenGL , X11
|
Also requires linkage with libm (math), pthreads (POSIX threads), dl (dynamic loading), rt (realtime extensions: nanosleep() ) and X11 specific libs: X11 , Xrandr , Xinerama , Xi , Xxf86vm and Xcursor
|
PLATFORM_DESKTOP:FreeBSD |
OpenGL , X11
|
Also requires linkage with libm (math), pthreads (POSIX threads), dl (dynamic loading), rt (realtime extensions: nanosleep() ) and X11 window system specific libs: X11 , Xrandr , Xinerama , Xi , Xxf86vm and Xcursor
|
PLATFORM_DESKTOP:macOS |
OpenGL , Cocoa , IOKit , CoreAudio , CoreVideo
|
Required for window creation |
PLATFORM_ANDROID |
EGL , OpenGLES2.0 , OpenSLES
|
Code must be compiled using Android NDK libraries. Requires linkage with native_app_glue , log , android , atomic , libc , libm (math) and dl (dynamic loading) |
PLATFORM_DRM |
EGL , OpenGLES2.0 , DRM , GBM
|
Graphics run in native mode using DRM (no XWindows required) and inputs are also natively read (no XWindows input events), also requires linkage with libm (math), pthreads (POSIX threads), rt (realtime extensions: nanosleep() ) and dl (dynamic loading). |
PLATFORM_WEB (HTML5) |
WebGL |
Code must be compiled using emscripten SDK , dependencies linkage is automatically detected. |
raylib is highly modular by design. Many modules can be omitted when they are not being used, and consequently, the libraries used by those modules will also be redundant.
www.raylib.com | itch.io | GitHub | Discord | YouTube
- Architecture
- Syntax analysis
- Data structures
- Enumerated types
- External dependencies
- GLFW dependency
- libc dependency
- Platforms and graphics
- Input system
- Default shader
- Custom shaders
- Coding conventions
- Integration with other libs
- Working on Windows
- Working on macOS
- Working on GNU Linux
- Working on Chrome OS
- Working on FreeBSD
- Working on Raspberry Pi
- Working for Android
- Working for Web (HTML5)
- Working on exaequOS Web Computer
- Creating Discord Activities
- Working anywhere with CMake
- CMake Build Options
- raylib templates: Get started easily
- How To: Quick C/C++ Setup in Visual Studio 2022, GCC or MinGW
- How To: C# Visual Studio Setup
- How To: VSCode
- How To: Eclipse
- How To: Sublime Text
- How To: Code::Blocks