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Working for Android (on macOS)
It's helpful to know step by step what each part of the process is doing. For this, let's create a simple bash script, where each line can be run manually and the results can be seen. This should be useful for understanding the process on Linux as well.
This is simple as in we're just using shell commands, no cmake, no builders of any kind.
Note: project.c is copied from raylib/examples/examples_template.c
/raylib put raylib here
/project1/lib
/project1/obj
/project1/src
/project1/dex
/project1/res/values/strings.xml
/project1/res/drawable-hdpi
/project1/res/drawable-ldpi
/project1/res/drawable-mdpi
/project1/res/drawable-xhdpi
/project1/assets
/project1/project.c
/project1/AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">My App</string>
</resources>
Note: My project is named "project" and the namespace is named "seth"
package com.seth.project;
public class NativeLoader extends android.app.NativeActivity {
static {
System.loadLibrary("project"); // must match name of shared library (in this case libproject.so)
}
}
Note: "package" is the unique name of your project, this will overwrite apps with the same name
<?xml version='1.0' encoding="utf-8" ?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package='com.seth.project' android:versionCode='0'
android:versionName='0' >
<uses-sdk
android:minSdkVersion="23"
android:targetSdkVersion="30" />
<application android:icon="@drawable/icon" android:label="@string/app_name">
<activity android:name="com.seth.project.NativeLoader"
android:screenOrientation="landscape"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:configChanges="orientation|keyboardHidden|screenSize"
android:launchMode="singleTask"
android:clearTaskOnLaunch="true">
<meta-data android:name="android.app.lib_name" android:value="project"/>
<intent-filter>
<category android:name='android.intent.category.LAUNCHER'/>
<action android:name='android.intent.action.MAIN'/>
</intent-filter>
</activity>
</application>
</manifest>
cp Copy libs from raylib to lib and copy icons from raylib/logo to res
clang Gen native_app_glue.o from raylib
llvm-ar rcs Gen obj/libnative_app_glue.a from native_app_glue.o
clang Gen project.o from project.c
clang Gen lib/libproject.so from obj/project.o
aapt package Gen R.java
javac Gen classes from R.java and NativeLoader.java
zip Gen zip file from obj directory
d8 Gen classes.dex from objects inside zip file (Replaced dx)
unzip Extract classes.dex file
mv Move classes.dex file to dex directory
aapt package Gen project.unsigned.apk
aapt add Add shared library to project.unsigned.apk
keytool Generate keystore
zipalign Align project
apksigner Gen project.apk (Replaced jarsigner)
adb install Install project
adb logcat view log
Install ndk-bundle using Android Studio.
Compile raylib into ./raylib
Add these files to path so you won't have a big headache later on
export ANDROID_SDK_ROOT=$HOME/Library/Android/sdk
export PATH=$PATH:$ANDROID_SDK_ROOT/emulator
export PATH=$PATH:$ANDROID_SDK_ROOT/build-tools/36.0.0-rc1
export PATH=$PATH:$ANDROID_SDK_ROOT/tools
export PATH=$PATH:$ANDROID_SDK_ROOT/tools/bin
export PATH=$PATH:$ANDROID_SDK_ROOT/platform-tools
export ANDROID_NDK_ROOT=$ANDROID_SDK_ROOT/ndk/28.0.12674087
export PATH=$PATH:$ANDROID_NDK_ROOT/toolchains/llvm/prebuilt/darwin-x86_64/bin
Note: Keytool is in java folder on system
cd project1
mkdir lib/arm64-v8a
cp ../raylib/src/libraylib.a lib/arm64-v8a/libraylib.a
cp ../raylib/logo/raylib_72x72.png res/drawable-hdpi/icon.png
cp ../raylib/logo/raylib_36x36.png res/drawable-ldpi/icon.png
cp ../raylib/logo/raylib_48x48.png res/drawable-mdpi/icon.png
cp ../raylib/logo/raylib_96x96.png res/drawable-xhdpi/icon.png
keytool -genkeypair -validity 1000 -dname "CN=seth,O=Android,C=ES" -keystore project.keystore -storepass 'mypass' -keypass 'mypass' -alias projectKey -keyalg RSA
Note: Here's step by step commands which lead to the installation of your project!
aarch64-linux-android29-clang -c ../raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/android_native_app_glue.c -o obj/native_app_glue.o -std=c99 -march=armv8-a -mfix-cortex-a53-835769 -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=29
# Requires: folder setup
# Creates: obj/native_app_glue.o
llvm-ar rcs obj/libnative_app_glue.a obj/native_app_glue.o
# Requires: obj/native_app_glue.o
# Creates: obj/libnative_app_glue.a
aarch64-linux-android29-clang -c project.c -o obj/project.o -I. -I../raylib/src -I../raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/ -std=c99 -march=armv8-a -mfix-cortex-a53-835769 -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=29 --sysroot=$ANDROID_NDK_ROOT/toolchains/llvm/prebuilt/darwin-x86_64/sysroot
# Requires: project.c
# Creates: obj/project.o
aarch64-linux-android29-clang -o lib/arm64-v8a/libproject.so obj/project.o -shared -I. -I../raylib/src -I../raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity -Wl,-soname,libproject.so -Wl,--exclude-libs,libatomic.a -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -u ANativeActivity_onCreate -L. -Lobj -Llib/arm64-v8a -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
# Requires: obj/project.o
# Creates: lib/arm64-v8a/libproject.so
aapt package -f -m -S res -J src -M AndroidManifest.xml -I ${ANDROID_SDK_ROOT}/platforms/android-29/android.jar
# Requires: AndroidManifest.xml, res/
# Creates: src/com/seth/project/R.java
javac -verbose -source 1.7 -target 1.7 -d obj -bootclasspath `/usr/libexec/java_home`/jre/lib/rt.jar -classpath ${ANDROID_SDK_ROOT}/platforms/android-29/android.jar:obj -sourcepath src src/com/seth/project/R.java src/com/seth/project/NativeLoader.java
# Requires: src/com/seth/project/R.java, src/com/seth/project/NativeLoader.java
# Creates: obj/com/seth/project/NativeLoader.class ... R&attr.class R$string.class R.class
zip -r obj.zip obj
d8 obj.zip --output obj.zip
unzip obj.zip
mv classes.dex dex/
# Requires: obj/com/seth/project/NativeLoader.class ... R&attr.class R$string.class R.class
# Creates: dex/classes.dex
aapt package -f -M AndroidManifest.xml -S res -A assets -I ${ANDROID_SDK_ROOT}/platforms/android-29/android.jar -F project.unsigned.apk dex
# Creates: project.unsigned.apk
# Note: The "dex" at the end is the directory the classes.dex file is in! This folder can not contain the manifest file for whatever reason.
aapt add project.unsigned.apk lib/arm64-v8a/libproject.so
# Does: Adds shared library to apk
zipalign -v 4 project.unsigned.apk project.unsigned-align.apk
# Does: Aligns
apksigner sign --ks project.keystore --ks-pass pass:mypass --key-pass pass:mypass --ks-key-alias projectKey --out project.apk project.unsigned-align.apk
# Does: Signs
adb install -r project.apk
# Does: install
In the event of a segfault, don't despair! You can get the entire backtrace using adb logcat.
adb logcat "libc:*" "DEBUG:*" "*:S"
This gives you everything tagged with libc or DEBUG. "*:S" is there to Silence all other stuff.
Now, you may see a message that says "Suppressing debuggerd output because prctl(PR_GET_DUMPABLE)==0"
In that case you have to set this to 1.
In your c code, dd this include statement, and the prctl command somewhere early on in your main():
#include <sys/prctl.h>
...
prctl(PR_SET_DUMPABLE, 1, 0, 0, 0);
Here's a more robust logcat command:
adb logcat "threaded_app:*" "raylib:*" "libc:*" "DEBUG:*" "InputDispatcher:*" "JavaBinder:*" "WindowState:*" "Eve:*" "ViewRootImpl:*" "*:S"
Or be brave and try to find the important tags yourself:
adb logcat "*:*"
www.raylib.com | itch.io | GitHub | Discord | YouTube
- Architecture
- Syntax analysis
- Data structures
- Enumerated types
- External dependencies
- GLFW dependency
- libc dependency
- Platforms and graphics
- Input system
- Default shader
- Custom shaders
- Coding conventions
- Integration with other libs
- Working on Windows
- Working on macOS
- Working on GNU Linux
- Working on Chrome OS
- Working on FreeBSD
- Working on Raspberry Pi
- Working for Android
- Working for Web (HTML5)
- Working on exaequOS Web Computer
- Creating Discord Activities
- Working anywhere with CMake
- CMake Build Options
- raylib templates: Get started easily
- How To: Quick C/C++ Setup in Visual Studio 2022, GCC or MinGW
- How To: C# Visual Studio Setup
- How To: VSCode
- How To: Eclipse
- How To: Sublime Text
- How To: Code::Blocks