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Working for Android
NOTE: This guide is intended for Android development on Windows platform, for alternative platforms, check:
Android requires a set of tools to do all the build process to generate a .APK game.
You can just download the JDK from here and decompress it in a directory, raylib Makefile.Android
scripts looks for it on C:\open-jdk
.
Actually, Android SDK is composed by a series of tools, you can install everything in a go just downloading Android Studio and installing the full package.
Alternatively, you can just install the required files manually. To do that, start downloading Command line tools
package, found at the end of this page.
- Decompress downloaded
sdk-tools-...
file into a folder namedandroid-sdk
. One of the included tools is the sdkmanager, a command line utility to install required packages. - From command line, navigate to
android-sdk/tools/bin
and execute the following commands:
sdkmanager --sdk_root=<your_path_sdk> --update
sdkmanager --sdk_root=<your_path_sdk> --list
sdkmanager --sdk_root=<your_path_sdk> --install build-tools;29.0.3
sdkmanager --sdk_root=<your_path_sdk> --install platform-tools
sdkmanager --sdk_root=<your_path_sdk> --install platforms;android-28
sdkmanager --sdk_root=<your_path_sdk> --install extras;google;usb_driver
With those commands you're installing all required tools. It includes: tools
, build-tools
, platform-tools
, platforms\android-28
api level and also extras\google\usb_driver
(that you need to install to connect to your device).
To develop with raylib in C, we need to install the Android Native Development Kit. You can download it from here. Android NDK includes support files for multiple Android APIs and multiple architectures. raylib scripts expect to use NDK r21 and found it available on C:\android-ndk
.
To compile raylib sources, just navigate from command line to directory raylib/src/
and execute Makefile
with:
mingw32-make PLATFORM=PLATFORM_ANDROID
NOTE: libraylib.a will be generated in raylib/src
directory by default.
WARNING: Maybe your Android device uses a 64bit CPU but be careful, installed Android OS could still be 32bit, not allowing 64bit apps.
The Raymob repository offers an implementation of raylib specifically designed for Android Studio. This template provides a ready-to-use configuration for developing applications using raylib.
This implementation for Android Studio includes the following:
- The source code of the latest stable version of raylib directly integrated.
- A preconfigured project structure to facilitate raylib application development.
- Single
gradle.properties
file to define all configuration variables of your project.
- SDK API 33.0.0 and NDK r21 (or higher, compatible with CMake 3.22.1)
To use the Raymob template:
- Clone the GitHub repository to your local machine.
- Open Android Studio and select "Import Project".
- Navigate to the directory where the cloned repository is located and select it for opening.
- Wait for Android Studio to import the project and configure the necessary dependencies.
- Once the import is complete, you can start developing your raylib application in the
app/cpp
directory.
If you already have the NDK and SDK API 33 without Android Studio, you should still be able to compile using the gradlew
or gradlew.bat
files.
The Raymob template can be customized to fit the specific needs of your project. You can add additional dependencies or libraries to the project by modifying gradle.build
or CMakeLists.txt
.
By default, the Raymob template targets APIs 24 to 33, which corresponds to Android 7.0 to Android 13 (so 96.2% of devices according to apilevels.com). You can also adapt it to target other API versions if necessary.
If you have any questions or encounter issues while using this implementation, you can seek help by submitting an issue on the Raymob repository.
Compiling a raylib game for Android (using a project template)
Step 1. To build an APK, navigate to directory raylib-game-template/src/
and edit Makefile.Android
. Replace these
settings with yours where apropriate:
ANDROID_ARCH ?= ARM
ANDROID_API_VERSION = 28
JAVA_HOME ?= C:/open-jdk
ANDROID_HOME ?= C:/android-sdk
ANDROID_NDK ?= C:/android-ndk
ANDROID_TOOLCHAIN ?= $(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64
ANDROID_BUILD_TOOLS ?= $(ANDROID_HOME)/build-tools/29.0.3
ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
Then build the apk with:
mingw32-make PLATFORM=PLATFORM_ANDROID
WARNING: Make sure the MAKE tool to use is properly configured in the Makefile:
# Define default make program
MAKE = make
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
MAKE = mingw32-make
endif
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
MAKE = mingw32-make
endif
WARNING: If compiled project is developed in C++ instead of C, there are additional considerations:
To compile the game into a shared library (libmain.so
) the following flags are required:
- Compile C with
clang
:-std=c99 -lc
- Compile C++ with
clang++
:-std=c++11 -lc++
Add required shared libraries to the generated APK:
- Compiling in C:
$BUILD_TOOLS/aapt add $__OUTP/$NAME.apk lib/$ABI/libmain.so
- Compiling in C++:
cp $TOOLCHAIN/../../../../sources/cxx-stl/llvm-libc++/libs/$ABI/libc++_shared.so lib/$ABI/libc++_shared.so
$BUILD_TOOLS/aapt add $__OUTP/$NAME.apk lib/$ABI/libc++_shared.so
$BUILD_TOOLS/aapt add $__OUTP/$NAME.apk lib/$ABI/libmain.so
Step 2: To install the APK into connected device (previously intalled drivers and activated USB debug mode on device):
%ANDROID_SDK_TOOLS%\adb install simple_game.apk
Step 4: To view log output from device:
%ANDROID_SDK_TOOLS%\adb logcat -c
%ANDROID_SDK_TOOLS%\adb -d logcat raylib:V *:S
My pc os is win8.1 x64
_Step 1.need to download these (需要下载这些)
msys2-x86-64 https://www.msys2.org/
run command in msys:
pacman -S mingw-w64-i686-toolchain (select default 选择默认的)
pacman -S mingw-w64-x86_64-make
android-studio https://developer.android.com/studio
use SDK Manager download these:
sdk with android-29
NDK 25.0.8775105
build tools 29.0.3
platform-tools
openjdk-8u332-b09-windows-64 https://www.openlogic.com/openjdk-downloads
raylib https://github.com/raysan5/raylib
raylib-game-template https://github.com/raysan5/raylib-game-template
_Step 2.confirm the installation path (确认安装路径)
mingw-w64 C:\msys64\mingw64\bin
NDK D:\Program_Files\android_sdk\ndk\25.0.8775105
openjdk D:\Program_Files\openjdk
android sdk D:\Program_Files\android_sdk
raylib C:\raylib
raylib-game-template D:\raylib-game-template-main
_Step 3.set environment variables (设置环境变量)
JAVA_HOME D:\Program_Files\openjdk
Path C:\msys64\mingw64\bin
_Step 4.edit makefile and makefile.android (编辑makefle和makefile.android)
c:\raylib\src\Makefile
line 203 ANDROID_NDK ?= D:/Program_Files/android_sdk/ndk/25.0.8775105
line 197 ANDROID_ARCH ?= arm64
line 198 ANDROID_API_VERSION ?= 29
d:\raylib-game-template-main\src\Makefile.Android
line 28 RAYLIB_PATH ?= C:\raylib
line 33 ANDROID_ARCH ?= ARM64
line 34 ANDROID_API_VERSION = 29
line 51 JAVA_HOME ?= D:/Program_Files/openjdk
line 52 ANDROID_HOME ?= D:/Program_Files/android_sdk
line 53 ANDROID_NDK ?= D:/Program_Files/android_sdk/ndk/25.0.8775105
line 55 ANDROID_BUILD_TOOLS ?= $(ANDROID_HOME)/build-tools/29.0.3
_Step 5.generate libraylib.a for android (生成安卓平台的libraylib.a)
in c:\raylib\src
run command:
mingw32-make PLATFORM=PLATFORM_ANDROID
_Step 6.generate APK (生成APK)
in d:\raylib-game-template-main\src
run command:
mingw32-make PLATFORM=PLATFORM_ANDROID
when compiling,if report "fatal error: 'asm/types.h' file not found ", you need copy "asm-generic" and renamed as "asm". (the path "D:\Program_Files\android_sdk\ndk\25.0.8775105\toolchains\llvm\prebuilt\windows-x86_64\sysroot\usr\include\asm-generic")
If you have any doubt, just let me know.
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- Working on Windows
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- raylib templates: Get started easily
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