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feat: add URDF and STL importers #649
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…s::X/Y/Z by ::LinX/LinY/LinZ
Colliders must only be added through the `ColliderSet`.
… a collider with a shape computed form mesh buffers
…ging to the same multibody
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This PR introduces two new crates:
rapier3d-urdf
for loading URDF files into rapier3d. This will load the rigid-bodies, colliders, and joints.rapier3d-stl
for loading an STL file as a collision shape.Added
Collider::converted_trimesh
andMeshConverter
for building a collider with a shape computed from a mesh’sindex and vertex buffers. That computed shape can currently be a
TriMesh
, aCuboid
(covering the mesh’s AABB orOBB), a convex hull, or a convex decomposition.
Default
forRigidBodyBuilder
. This is equivalent toRigidBodyBuilder::dynamic()
.Default
forColliderBuilder
. This is equivalent toColliderBuilder::ball(0.5)
.Modified
JointAxesMask::X/Y/Z
to::LIN_X/LIN_Y/LIN_Z
; and renamedJointAxisMask::X/Y/Z
to::LinX/LinY/LynZ
tomake it clear it is not to be used as angular axes (the angular axis are
JointAxesMask::ANG_X/ANG_Y/AngZ
andJointAxisMask::AngX/AngY/AngZ
).