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fix initialization of the joint_motor_position examples
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sebcrozet committed Dec 10, 2023
1 parent 7655744 commit efa1ac3
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Showing 2 changed files with 13 additions and 24 deletions.
20 changes: 7 additions & 13 deletions examples2d/joint_motor_position2.rs
Original file line number Diff line number Diff line change
Expand Up @@ -11,15 +11,10 @@ pub fn init_world(testbed: &mut Testbed) {
let multibody_joints = MultibodyJointSet::new();

/*
* The ground
* Fixed ground to attach one end of the joints.
*/
let ground_size = 5.0;
let ground_height = 0.1;

let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height]);
let rigid_body = RigidBodyBuilder::fixed();
let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height);
colliders.insert_with_parent(collider, ground_handle, &mut bodies);

/*
* A rectangle on a motor with target position.
Expand All @@ -28,7 +23,6 @@ pub fn init_world(testbed: &mut Testbed) {
let x_pos = -6.0 + 1.5 * num as f32;
let rigid_body = RigidBodyBuilder::dynamic()
.translation(vector![x_pos, 2.0])
.rotation(std::f32::consts::PI)
.can_sleep(false);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(0.1, 0.5);
Expand All @@ -38,7 +32,7 @@ pub fn init_world(testbed: &mut Testbed) {
.local_anchor1(point![x_pos, 1.5])
.local_anchor2(point![0.0, -0.5])
.motor_position(
std::f32::consts::PI - std::f32::consts::PI / 4.0 * num as f32,
-std::f32::consts::PI + std::f32::consts::PI / 4.0 * num as f32,
1000.0,
150.0,
);
Expand All @@ -48,11 +42,11 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* A rectangle on a motor with limits.
*/
for num in 2..3 {
for num in 0..8 {
let x_pos = -6.0 + 1.5 * num as f32;
let rigid_body = RigidBodyBuilder::dynamic()
.translation(vector![x_pos, 5.0])
.angvel(4.0)
.translation(vector![x_pos, 4.5])
.rotation(std::f32::consts::PI)
.can_sleep(false);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(0.1, 0.5);
Expand All @@ -65,7 +59,7 @@ pub fn init_world(testbed: &mut Testbed) {
.motor_max_force(100.0)
.limits([
-std::f32::consts::PI,
std::f32::consts::PI / 4.0 * num as f32,
-std::f32::consts::PI + std::f32::consts::PI / 4.0 * num as f32,
]);
impulse_joints.insert(ground_handle, handle, joint, true);
}
Expand Down
17 changes: 6 additions & 11 deletions examples3d/joint_motor_position3.rs
Original file line number Diff line number Diff line change
Expand Up @@ -11,15 +11,10 @@ pub fn init_world(testbed: &mut Testbed) {
let multibody_joints = MultibodyJointSet::new();

/*
* The ground
* Fixed ground to attach one end of the joints.
*/
let ground_size = 5.0;
let ground_height = 0.1;

let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let rigid_body = RigidBodyBuilder::fixed();
let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, ground_handle, &mut bodies);

/*
* A rectangle on a motor with target position.
Expand All @@ -37,7 +32,7 @@ pub fn init_world(testbed: &mut Testbed) {
.local_anchor1(point![x_pos, 1.5, 0.0])
.local_anchor2(point![0.0, -0.5, 0.0])
.motor_position(
-(std::f32::consts::PI - std::f32::consts::PI / 4.0 * num as f32),
-std::f32::consts::PI + std::f32::consts::PI / 4.0 * num as f32,
1000.0,
150.0,
);
Expand All @@ -47,10 +42,10 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* A rectangle on a motor with limits.
*/
for num in 0..9 {
for num in 0..8 {
let x_pos = -6.0 + 1.5 * num as f32;
let rigid_body = RigidBodyBuilder::dynamic()
.translation(vector![x_pos, 5.0, 0.0])
.translation(vector![x_pos, 4.5, 0.0])
.rotation(vector![0.0, 0.0, std::f32::consts::PI])
.can_sleep(false);
let handle = bodies.insert(rigid_body);
Expand All @@ -64,7 +59,7 @@ pub fn init_world(testbed: &mut Testbed) {
.motor_max_force(100.0)
.limits([
-std::f32::consts::PI,
std::f32::consts::PI / 4.0 * num as f32,
-std::f32::consts::PI + std::f32::consts::PI / 4.0 * num as f32,
]);
impulse_joints.insert(ground_handle, handle, joint, true);
}
Expand Down

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