sharing 7/7: Game modes export (widget, headless startscript, CI workflow)#8095
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Integration Test Results18 tests 9 ✅ 20s ⏱️ For more details on these failures, see this check. Results for commit b4fb2c8. ♻️ This comment has been updated with latest results. |
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📚 Stacked split of #5704 — review bottom-up
Each PR is file-partitioned: every file appears in exactly one PR in its final
sharing_tabform, so each PR's diff is byte-identical to that branch. Regenerated deterministically byjust bar::sharing-split.Summary (LLM-generated, claude-opus-4-6)
Adds the export pipeline that makes game mode presets available to out-of-engine consumers (the SPADS ModeCommand plugin). A LuaUI widget (
export_game_modes.lua) collects modoption defaults by section, overlays eachmodes/<category>/*.luapreset to build effective modOptions (with locked flags), and writes the result as structured JSON (game_modes.json, schemaVersion 1). A headless startscript enables the widget viadebugcommands, runs/exportgamemodes, and quits. The CI workflow (export_game_modes.yml) runs on push tostable/masterandworkflow_dispatch, resolving the engine from launcher config, runningspring-headless --isolation, validating the output, and publishing channel-rolling (game_modes-stable.json/game_modes-test.json) or commit-pinned assets to agame-modesGitHub release.