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You must be logged in to vote 💡 Bevy UI and Scene Evolution Proposal
A-UIGraphical user interfaces, styles, layouts, and widgets -
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You must be logged in to vote #️⃣ A Bevy Editor vision
A-EditorGraphical tools to make Bevy games -
You must be logged in to vote #️⃣ 10 Challenges for Bevy UI Frameworks
A-UIGraphical user interfaces, styles, layouts, and widgets -
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You must be logged in to vote 💡 Lets Discuss (Eventual) Bevy Stabilization / Bevy 1.0
A-MetaAbout the project itself -
You must be logged in to vote 💡 Bevy Asset System Evolution requirement gathering
A-AssetsLoad files from disk to use for things like images, models, and sounds -
You must be logged in to vote #️⃣ A walkthrough of bevy's rendering
A-RenderingDrawing game state to the screen -
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You must be logged in to vote #️⃣ Understanding bevy's
A-ECSQuery
& dynamic queriesEntities, components, systems, and events -
You must be logged in to vote #️⃣ Graphics Tracker
A-RenderingDrawing game state to the screen C-Tracking-IssueAn issue that collects information about a broad development initiative -
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You must be logged in to vote 💡 Non-Fragmenting Relations and a Better Spawning API
A-ECSEntities, components, systems, and events -
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You must be logged in to vote #️⃣ Bevy strategy pre-planning for 0.7
A-MetaAbout the project itself -
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You must be logged in to vote ❓ Why create Bevy when INSERT-GAME-ENGINE-HERE exists?
FAQFrequently Asked Question. Enough users ask this question that we boost its prominince. -
You must be logged in to vote 💡 Discussion about Virtualized Geometry (as introduced by UE5's Nanite)
C-FeatureA new feature, making something new possible A-RenderingDrawing game state to the screen -
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