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PathNodes

Vicious Squid edited this page Jun 3, 2026 · 13 revisions

PathNodes are reference points in 3D space (similar toinfo_target in source engine)

Created by Right Clicking in the 2D view and selecting Nodes > PathNode

  • Used by Monsters as waypoints to navigate through the world
  • Used by moving brushes as 'coordinates' to move to/between
  • Used by teleporters as a destination
  • Used by the cutscene Camera entity

PathNodes appear as small orange cubes in the world with the following properties:

  • Radius - How close a monster tries to get to the Node (default 256u)

  • Affects Type - Node only affects monsters of this type: human, flying or both
    (Movers ignore this)

  • Next Node - If a monster/mover is following a path of nodes, this is the next one in the path

  • Wait Time - Monster/mover will wait this amount before continuing to the next node

  • Patrol Speed - Movement speed multiplier (default 1.00× - normal speed)


Inputs:

  • Enable: Allow monsters to patrol to this node
  • Disable: Prevent monsters from patrolling to this node
  • Toggle: Toggle whether this node accepts patrolling monsters

Outputs:

  • OnMonsterArrived: Fired when a patrolling monster enters this node's radius
  • OnMonsterLeft: Fired when a patrolling monster leaves this node's radius
  • OnWaitStart: Fired when a monster begins waiting at this node
  • OnWaitEnd: Fired when a monster finishes waiting and advances to the next node

The monster is trying to get to PathNode_6 but will be blocked by the pink brush.
Placing PathNodes around the brush allows the monster to navigate around

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