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LevelChanger
Vicious Squid edited this page May 28, 2026
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LevelChanger
Can be activated via a trigger or the I/O system
For examples see
maps/Office_Corridor.jsonandmaps/Simple_Map_Test_Extended.json
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All fields are optional except
Target Map -
Delay- wait (in seconds) before changing map -
Fade Time- fade-out time before changing map -
Radius- unused -
Show Radius- unused -
Target Map- filename of the map to load (Example:maps/simple_map_test.json) -
Usable- If checked, player can press E to "use" the Levelchanger
otherwise it must be triggered via I/O or a trigger
Inputs:
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Trigger: Trigger the level change -
ChangeLevel: Change to the target map [string]
Outputs:
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OnLevelChanged: Fired when the level changes