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Getting started & Basic Navigation
Fio is a hybrid 2D/3D level editor and engine designed for rapid block-out, logic wiring, and gameplay testing.
This page covers the absolute basics of navigating the viewport and managing your project.
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Free Camera / Mouselook: Hold the Right Mouse Button and use W, A, S, D to fly around the 3D viewport.
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Vertical Movement: Space to move the camera straight up, C to move straight down
(when nothing is selected) -
Zoom: Use the Mouse Wheel to zoom in and out in both 2D and 3D views.
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Click or SHIFT-Click to select things. ESC to deselect.
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Hold left mouse to drag out a box in the 2D view and click the ROOM button
to instantly make a room. -
Right click inside the room and select
PlayerStartfrom the menu to create a player spawn. Click Play to enter the game.
- Ctrl + Tab: Cycle through the 2D viewpanes (Top, Side, Front)
- F1: Toggle connection lines (Logic Links) visibility
- F2: Toggle Wireframe render mode
- F3: Toggle the System Monitor overlay
- F5: Enter/Exit Play Mode
- ` (Tilde): Show the debug Console
- T: Toggle the Asset Browser
- Ctrl + Shift + R: Reset UI layout
Create a room from the selected brush. Light entities will be placed automatically.
Hollow the selected brush (with specified wall thickness)
Duplicate the selected brush (keyboard shortcut: SPACE)
Rotate the selected brush 90 degrees (relative to the current 2D view)
Subtract the selected brush from any brushes that touch it (CSG subtraction)
Apply a tint to the selected brush
- Visual Scripting Wizards
- Logic Validator
- Terrain Generator
- Procedural level generator
Show/Hide the 3D Grid
Launch into Play Mode