A 3d game engine with multiple backends, written in V
You have to install vulkan via the script at the moment. Will be changed in future.
sudo apt install libglfw3-dev
sudo dnf install glfw-devel
sudo pacman -S glfw-<x11/wayland>
brew install glfw
start scripts\glfw_install_windows.bat
ATTENTION! Make sure you have clang and ninja installed before run vulkan_install_linux.sh
script.
sh scripts/vulkan_install_linux.sh
sh scripts/vulkan_install_macos.sh
start scripts\vulkan_install_windows.bat
You can use scripts/vulkan_delete.sh
script to uninstall Vulkan. You can also remove it manually by deleting folder vulkan in Varekat/libs
Alternative you can try to build the whole project and install all dependencies, by using Vuild. But it's in an very alpha stage.
I've started this project to first learn vulkan, but after now a bit of time I want to start the first 3D game engine in V. I want to achieve a multi backend engine which works on every platform.
Just create a fork, create a branch and write the code. Then just push the code to your fork and create a pull request.