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CI

Varekat

A 3d game engine with multiple backends, written in V

Important

You have to install vulkan via the script at the moment. Will be changed in future.

Installing

Glfw

Debian

sudo apt install libglfw3-dev

Fedora

sudo dnf install glfw-devel

Arch

sudo pacman -S glfw-<x11/wayland>

MacOS

brew install glfw

Windows

start scripts\glfw_install_windows.bat

Vulkan

Linux

ATTENTION! Make sure you have clang and ninja installed before run vulkan_install_linux.sh script.

sh scripts/vulkan_install_linux.sh

MacOS

sh scripts/vulkan_install_macos.sh

Windows

start scripts\vulkan_install_windows.bat

Uninstalling

You can use scripts/vulkan_delete.sh script to uninstall Vulkan. You can also remove it manually by deleting folder vulkan in Varekat/libs

Alternative

Alternative you can try to build the whole project and install all dependencies, by using Vuild. But it's in an very alpha stage.

Why?

I've started this project to first learn vulkan, but after now a bit of time I want to start the first 3D game engine in V. I want to achieve a multi backend engine which works on every platform.

Contribute

Just create a fork, create a branch and write the code. Then just push the code to your fork and create a pull request.

Pictures

Cube demo

Dragon demo

Terrain demo