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prestiges.yml
Ján Kluka edited this page Aug 9, 2025
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6 revisions
messages:
no_permission: '<gradient:#FFD700:#FFAA00><bold>(!)</bold></gradient> <white>You do not have a permission to do that!'
prestige_up: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>Congratulations, you prestiged up to <white>%Prestige%'
not_enough_currency_prestige: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>You don''t have enough %currency% to prestige. You need <yellow>%cost% %currency%'
last_prestige: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>You are at the last Prestige and have no more Prestiges.'
not_last_rank: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>You must be last rank to prestige.'
top_updating: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>currently updating...'
prestige_set: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>You have set <yellow>%player%''s <white>prestige to <yellow>%amount%'
prestige_add: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>You have added <yellow>%amount% <white>prestige to <yellow>%player%'
prestige_remove: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>You have removed %amount% prestige from <yellow>%player%'
max_prestige_started: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>Started /maxprestige. This might take a while...'
max_prestige_done: '<gradient:#FFD700:#FFAA00><bold>RANKUP</bold> <dark_gray>»</dark_gray></gradient> <white>Congratulations, you''ve max prestiged from <yellow>%start_prestige% <white>to <yellow>%prestige%<white>.'
# Interval in minutes for saving player data into database
player_data_save_interval: 10
# Should we reset player rank after he prestiges ?
reset_rank_after_prestige: true
# Amount of players displayed in top lists
top_players_amount: 10
# Currency this module works with (eg. money, Tokens, Gems)
currency: "money"
#Should players auto prestige if they have enough currency to rank up ?
auto-prestige: false
#Interval in seconds to check for possible prestige
auto-prestige-interval: 2
prestige-top-format:
- '<yellow><strikethrough>-------<white><strikethrough>-------<yellow><strikethrough>--------<white><strikethrough>--------<yellow><strikethrough>--------<white><strikethrough>-------<yellow><strikethrough>-------'
- '<yellow><bold>PRESTIGE TOP'
- '{FOR_EACH_PLAYER} <white><bold>#%position%. <yellow>%player% <dark_gray>» <white>%prestige% Prestige'
- '<yellow><strikethrough>-------<white><strikethrough>-------<yellow><strikethrough>--------<white><strikethrough>--------<yellow><strikethrough>--------<white><strikethrough>-------<yellow><strikethrough>-------'
# Infinite prestiges settings
unlimited_prestiges:
# Should we enable infinite prestiges ?
enabled: false
# Top limit of prestige
max_prestige: 1000000
# Initial cost of prestige
prestige_cost: 1000000
# Increasing cost of prestige
increase_cost:
enabled: true
increase_cost_by: 1.25
# Prestige prefix
prefix: '<dark_green><bold>P%prestige%'
# Rewarding players after each prestige
rewards-per-prestige:
enabled: false
# Commands to be exectured
rewards:
- 'money give %player% 1'
# Rewarding players on different prestiges
rewards:
10:
- 'tokens give %player% 10'
100:
- 'tokens give %player% 100'
1000:
- 'tokens give %player% 1000'
10000:
- 'tokens give %player% 10000'
# Manual prestige settings
Prestige:
'0':
Prefix: <white><bold>P0</bold></white>
'1':
Prefix: <dark_green><bold>P1</bold></dark_green>
Cost: 10000000
CMD:
- pmine forceexpand %player%
- pmine forceupgrade %player% A
'2':
Prefix: <dark_aqua><bold>P2</bold></dark_aqua>
Cost: 20000000
CMD:
- pmine forceexpand %player%
- pmine forceupgrade %player% A
'3':
Prefix: <dark_red><bold>P3</bold></dark_red>
Cost: 30000000
CMD:
- pmine forceexpand %player%
- pmine forceupgrade %player% A
'4':
Prefix: <dark_purple><bold>P4</bold></dark_purple>
Cost: 40000000
CMD:
- pmine forceexpand %player%
- pmine forceupgrade %player% A
'5':
Prefix: <gold><bold>P5</bold></gold>
Cost: 50000000
CMD:
- pmine forceexpand %player%
- pmine forceupgrade %player% A
'6':
Prefix: <yellow><bold>P6</bold></yellow>
Cost: 60000000
CMD:
- pmine forceexpand %player%
- pmine forceupgrade %player% A
'7':
Prefix: <green><bold>P7</bold></green>
Cost: 70000000
CMD:
- pmine forceexpand %player%
- pmine forceupgrade %player% A
'8':
Prefix: <aqua><bold>P8</bold></aqua>
Cost: 80000000
CMD:
- pmine forceexpand %player%
- pmine forceupgrade %player% A
'9':
Prefix: <red><bold>P9</bold></red>
Cost: 90000000
CMD:
- pmine forceexpand %player%
- pmine forceupgrade %player% A
'10':
Prefix: <light_purple><bold>P10</bold></light_purple>
Cost: 100000000
CMD:
- pmine forceexpand %player%
- pmine forceupgrade %player% A
- config.yml
- autominer.yml
- autosell.yml
- block-rewards.yml
- enchants.yml
- currencies.yml
- multipliers.yml
- ranks.yml
- prestiges.yml
- pickaxe-levels.yml
- pickaxe-skins.yml
- gangs.yml
- mines.yml
- bombs.yml
- blocks.yml
- mining-stats.yml
- rebirths.yml
- autosell.json
- blessing.json
- blockbooster.json
- charity.json
- efficiency.json
- explosive.json
- fly.json
- fortune.json
- gangvaluefinder.json
- gemfinder.json
- haste.json
- jumpboost.json
- keyalls.json
- keyfinder.json
- laserbeam.json
- layer.json
- nightvision.json
- nuke.json
- prestigefinder.json
- salary.json
- speed.json
- tokenfinder.json
- unbreaking.json
- voucherfinder.json
- robotfinder.json
- gem-merchant.json
- token-merchant.json
- custom-enchant.json
- custom-currency-enchant.json
