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bombs.yml
Ján Kluka edited this page Aug 9, 2025
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# Cooldown in seconds between throwing another bomb
bomb-throw-cooldown: 3
# Command aliases for /bombs command
bombs-command-aliases:
- bomb
- bombs
# All bomb types
bombs:
tiny:
radius: 3
drop_sound: ENTITY_TNT_PRIMED
explode_sound: ENTITY_GENERIC_EXPLODE
explosion_delay: 3
item:
material: TNT
name: "<gradient:#00ff00:#7fff00><bold>TINY </gradient><gradient:#ff0000:#800000>Bomb</gradient>"
lore:
- " "
- "<gray><italic>Drop it and run away!</italic>"
- " "
- "<gray>Creates explosion in 3x3 radius."
- " "
custom_model_data: 0
small:
radius: 5
drop_sound: ENTITY_TNT_PRIMED
explode_sound: ENTITY_GENERIC_EXPLODE
explosion_delay: 3
item:
material: TNT
name: "<gradient:#ffff00:#ffa500><bold>SMALL </gradient><gradient:#ff0000:#800000>Bomb</gradient>"
lore:
- " "
- "<gray>A slightly stronger blast."
- "<gray>Creates explosion in 5x5 radius."
- " "
custom_model_data: 0
normal:
radius: 7
drop_sound: ENTITY_TNT_PRIMED
explode_sound: ENTITY_GENERIC_EXPLODE
explosion_delay: 3
item:
material: TNT
name: "<gradient:#ffff00:#ffd700><bold>NORMAL </gradient><gradient:#ff0000:#800000>Bomb</gradient>"
lore:
- " "
- "<gray>Moderate explosive power."
- "<gray>Creates explosion in 7x7 radius."
- " "
custom_model_data: 0
large:
radius: 10
drop_sound: ENTITY_TNT_PRIMED
explode_sound: ENTITY_GENERIC_EXPLODE
explosion_delay: 3
item:
material: TNT
name: "<gradient:#ff0000:#8b0000><bold>LARGE </gradient><gradient:#ff0000:#8b0000>Bomb</gradient>"
lore:
- " "
- "<gray>Big boom, big range."
- "<gray>Creates explosion in 10x10 radius."
- " "
custom_model_data: 0
mega:
radius: 15
drop_sound: ENTITY_TNT_PRIMED
explode_sound: ENTITY_GENERIC_EXPLODE
explosion_delay: 3
item:
material: NETHER_STAR
name: "<gradient:#8b0000:#ff0000><bold>MEGA </gradient><gradient:#ff0000:#8b0000>Bomb</gradient>"
lore:
- " "
- "<red>Catastrophic power — run far!"
- "<gray>Creates explosion in 15x15 radius."
- " "
custom_model_data: 0
# Messages
messages:
player_offline: "<gradient:#FF5555:#AA0000:#550000><bold>BOMBS</bold></gradient> <dark_gray>»</dark_gray> <yellow>%player% <gray>is not online!"
bomb_given: "<gradient:#FF5555:#AA0000:#550000><bold>BOMBS</bold></gradient> <dark_gray>»</dark_gray> <gray>You have given <yellow>x%amount% <reset> %item% <gray>to <yellow>%player%<gray>!"
bomb_received: "<gradient:#FF5555:#AA0000:#550000><bold>BOMBS</bold></gradient> <dark_gray>»</dark_gray> <gray>You have received <yellow>x%amount% <reset>%item%<gray>!"
bomb_invalid_type: "<gradient:#FF5555:#AA0000:#550000><bold>BOMBS</bold></gradient> <dark_gray>»</dark_gray> <red>%type% <gray>is not a valid bomb!"
no-permission: "<gradient:#FF5555:#AA0000:#550000><bold>BOMBS</bold></gradient> <dark_gray>»</dark_gray> <red>Insufficient permissions!"
items_sold: "<gradient:#FF5555:#AA0000:#550000><bold>BOMBS</bold></gradient> <dark_gray>»</dark_gray> <gray>Items auto-sold for <yellow>%price%<gray>."
cooldown: "<gradient:#FF5555:#AA0000:#550000><bold>BOMBS</bold></gradient> <dark_gray>»</dark_gray> <red>You can drop next bomb in %time% seconds."
- config.yml
- autominer.yml
- autosell.yml
- block-rewards.yml
- enchants.yml
- currencies.yml
- multipliers.yml
- ranks.yml
- prestiges.yml
- pickaxe-levels.yml
- pickaxe-skins.yml
- gangs.yml
- mines.yml
- bombs.yml
- blocks.yml
- mining-stats.yml
- rebirths.yml
- autosell.json
- blessing.json
- blockbooster.json
- charity.json
- efficiency.json
- explosive.json
- fly.json
- fortune.json
- gangvaluefinder.json
- gemfinder.json
- haste.json
- jumpboost.json
- keyalls.json
- keyfinder.json
- laserbeam.json
- layer.json
- nightvision.json
- nuke.json
- prestigefinder.json
- salary.json
- speed.json
- tokenfinder.json
- unbreaking.json
- voucherfinder.json
- robotfinder.json
- gem-merchant.json
- token-merchant.json
- custom-enchant.json
- custom-currency-enchant.json
