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enchants.yml

Ján Kluka edited this page Aug 9, 2025 · 27 revisions
messages:
  pickaxe_level_required: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>Your pickaxe must be <yellow>Level %pickaxe_level%</yellow> to buy this enchantment!'
  no_pickaxe_found: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>You do not have any diamond pickaxe!'
  enchant_max_level: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>You have already maxed out this enchantment.'
  enchant_max_level_exceed: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>This transaction would exceed the max level for this enchant.'
  enchant_min_level_exceed: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>This transaction would exceed the min level for this enchant.'
  not_enough: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>You do not have enough <yellow>%currency%</yellow>!'
  enchant_bought: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>You have spent <yellow>%amount%</yellow> <white>%currency%</white>'
  enchant_bought_multiple: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>You have bought <yellow>%amount%</yellow> levels of <reset>%enchant%</reset> <white>for <yellow>%cost%</yellow> <white>%currency%</white>'
  enchant_refunded: '<gradient:#FFFF00:#FFD700:#FFA500><bold>REFUND</bold></gradient> <dark_gray>»</dark_gray> <white>You have refunded <yellow>%amount%</yellow> levels of %enchant%'
  enchant_refund_amount: '<gradient:#FFFF00:#FFD700:#FFA500><bold>REFUND</bold></gradient> <dark_gray>»</dark_gray> <white>You have received <yellow>%amount%</yellow> <white>%currency%</white> back'
  enchant_cant_disenchant: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>This enchant can''t be disenchanted.'
  enchant_no_level: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>You do not have this enchant!'
  charity_other: '<gradient:#FFFF00:#FFD700:#FFA500><bold>CHARITY</bold></gradient> <dark_gray>»</dark_gray> <yellow>%player%''s</yellow> <white>enchant found you <yellow>%amount%</yellow>'
  charity_your: '<gradient:#FFFF00:#FFD700:#FFA500><bold>CHARITY</bold></gradient> <dark_gray>»</dark_gray> <white>Your enchant found you <yellow>%amount%</yellow>'
  blessing_other: '<gradient:#FFFF00:#FFD700:#FFA500><bold>BLESSING</bold></gradient> <dark_gray>»</dark_gray> <yellow>%player%''s</yellow> <white>enchant found you <yellow>%amount%</yellow> <white>Tokens'
  blessing_your: '<gradient:#FFFF00:#FFD700:#FFA500><bold>BLESSING</bold></gradient> <dark_gray>»</dark_gray> <white>Your enchant found you <yellow>%amount%</yellow> <white>Tokens'
  layer_disabled: '<gradient:#FFFF00:#FFD700:#FFA500><bold>JACKHAMMER</bold></gradient> <dark_gray>»</dark_gray> <white>Enchantment <yellow><bold>DISABLED</bold></yellow>'
  layer_enabled: '<gradient:#FFFF00:#FFD700:#FFA500><bold>JACKHAMMER</bold></gradient> <dark_gray>»</dark_gray> <white>Enchantment <yellow><bold>ENABLED</bold></yellow>'
  lucky_booster_on: '<gradient:#FFFF00:#FFD700:#FFA500><bold>LUCKYBOOSTER</bold></gradient> <dark_gray>»</dark_gray> <white>Lucky Mode has <yellow><bold>activated</bold></yellow>, <gold><bold>X2 Money & Tokens</bold></gold> for <yellow>5:00 Minutes</yellow>'
  lucky_booster_off: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>Lucky Mode has <yellow><bold>deactivated</bold></yellow>.'
  block_booster_on: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>Double Blocks has <yellow><bold>activated</bold></yellow>, <gold><bold>X2 Blocks</bold></gold> for <yellow>5:00 Minutes</yellow>'
  block_booster_off: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>Double Blocks has <yellow><bold>deactivated</bold></yellow>'
  lucky_mode_timeleft: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>Lucky Mode Activated For: <green><bold>%timeleft%</bold></green>.'
  lucky_mode_disabled: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>Lucky Mode <red>Disabled</red>.'
  explosive_disabled: '<gradient:#FF5555:#AA0000:#550000><bold>EXPLOSIVE</bold></gradient> <dark_gray>»</dark_gray> <white>Enchantment <yellow><bold>DISABLED</bold></yellow>'
  explosive_enabled: '<gradient:#FF5555:#AA0000:#550000><bold>EXPLOSIVE</bold></gradient> <dark_gray>»</dark_gray> <white>Enchantment <yellow><bold>ENABLED</bold></yellow>'
  value_no_permission: '<gradient:#FFFF00:#FFD700:#FFA500><bold>VALUE</bold></gradient> <dark_gray>»</dark_gray> <white>No Permission, Unlock at <yellow>store.yourserver.com</yellow>'
  value_no_pickaxe: '<gradient:#FFFF00:#FFD700:#FFA500><bold>VALUE</bold></gradient> <dark_gray>»</dark_gray> <white>You must hold a pickaxe in your hand.'
  value_value: '<gradient:#FFFF00:#FFD700:#FFA500><bold>VALUE</bold></gradient> <dark_gray>»</dark_gray> <yellow>%player%''s</yellow> <white>Pickaxe Value: <yellow>%amount%</yellow>'
  value_cooldown: '<gradient:#FFFF00:#FFD700:#FFA500><bold>VALUE</bold></gradient> <dark_gray>»</dark_gray> <white>Please wait <yellow>%time%</yellow> Seconds before using this command again.'
  pickaxe_given: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>You have given pickaxe to <yellow>%player%</yellow>'
  pickaxe_received: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>You have received pickaxe from <yellow>%sender%</yellow>'
  pickaxe_inventory_full: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <yellow>%player%</yellow> <white>has full inventory!'
  prestige_finder: '<gradient:#FFFF00:#FFD700:#FFA500><bold>PRESTIGE FINDER</bold></gradient> <dark_gray>»</dark_gray> <white>You''ve just found a <yellow>X%prestige%</yellow> Prestige Level while mining.'
  transaction_in_progress: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>Please wait for your other transaction to complete.'
  enchant_status_locked: '<gray>Locked Enchant'
  enchant_status_unlocked: '<gray>Unlocked Enchant'
  enchant_status_max: '<gray>Maxed Enchant'
  enchant_passive: '<white>Passive'
  enchant_max_enchants: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>You have maximum amount of enchants applied!'
# Maximum number of enchants on a pickaxe, -1 = UNLIMITED
max-enchants: -1
# Should we keep UPC Enchanted pickaxes in players inventory when they die?
keep-pickaxes-on-death: true
# Should use unbreakable permission to handle unbreakable pickaxes?
use-unbreakable-permission: false
# Action to open Enchanting menu while holding pickaxe. For multiple, separate them with ',' (LEFT_CLICK_BLOCK,RIGHT_CLICK_BLOCK,LEFT_CLICK_AIR,RIGHT_CLICK_AIR,PHYSICAL)
open-enchant-menu-action: "RIGHT_CLICK_AIR,RIGHT_CLICK_BLOCK"
# Enchant Menu Settings
enchant_menu:
  title: '<gradient:#FFD700:#FFA500>Pickaxe Menu</gradient>'
  empty_slots: GRAY_STAINED_GLASS_PANE
  lines: 6
  pickaxe_slot: 4
  pickaxe_enabled: true
  item:
    lore:
      - '<italic:false><white>%status%</white>'
      - ' '
      - '<italic:false><yellow>Description</yellow>'
      - '<italic:false><gray>%description%</gray>'
      - ' '
      - '<italic:false><yellow>Information</yellow>'
      - ' <italic:false><yellow>▎</yellow> <white>Level: </white><yellow>%current_level%</yellow> <white>/</white> <yellow>%max_level%</yellow>'
      - ' <italic:false><yellow>▎</yellow> <white>Base Activation Chance: </white><yellow>%base_chance%</yellow>'
      - ' <italic:false><yellow>▎</yellow> <white>Your Activation Chance: </white><yellow>%chance%</yellow>'
      - ' <italic:false><yellow>▎</yellow> <white>Next Activation Chance: </white><yellow>%next_chance%</yellow>'
      - ''
      - '<italic:false><yellow>Upgrades</yellow>'
      - ' <italic:false><yellow>▎</yellow> <white>Price: </white><yellow>%cost%</yellow> <white>%currency%</white>'
      - ' <italic:false><yellow>▎</yellow> <white>Press </white><yellow><bold>Q</bold></yellow> <white>to purchase as many levels of this</white>'
      - ' <italic:false><yellow>▎</yellow> <white>enchantment as you can afford.</white>'
      - ''
      - '<italic:false><gray>Unlocks at Pickaxe Level </gray><white><italic>%pickaxe_level%</italic></white>'
      - ''
      - '<italic:false><gray><italic>Click to upgrade</italic></gray>'
  currency-enchants-items:
    tokens:
      enabled: true
      material: SUNFLOWER
      slot: 48
      custom_model_data: 0
      name: '<yellow><bold>Token Enchants</bold></yellow>'
      lore:
        - '<italic:false><gray>Click to view this category</gray>'
    gems:
      enabled: true
      material: EMERALD
      slot: 49
      custom_model_data: 0
      name: '<green><bold>Gem Enchants</bold></green>'
      lore:
        - '<italic:false><gray>Click to view this category</gray>'
    money:
      enabled: true
      material: PAPER
      slot: 50
      custom_model_data: 100
      name: '<gold><bold>Money Enchants</bold></gold>'
      lore:
        - '<italic:false><gray>Click to view this category</gray>'
  help_item:
    enabled: true
    material: BOOK
    slot: 2
    custom_model_data: 0
    name: '<yellow><bold>HOW IT WORKS?</bold></yellow>'
    lore:
      - '<gray><italic>(( Here you can find how to</italic></gray>'
      - '<gray><italic>buy enchantment levels ))</italic></gray>'
      - ''
      - '<italic:false><yellow><bold>* </bold></yellow><yellow>Left-Click </yellow><dark_gray>» </dark_gray><white>Buy 1 Level</white>'
      - '<italic:false><yellow><bold>* </bold></yellow><yellow>Right-Click </yellow><dark_gray>» </dark_gray><white>Buy 10 Levels</white>'
      - '<italic:false><yellow><bold>* </bold></yellow><yellow>Middle-Click </yellow><dark_gray>» </dark_gray><white>Buy 100 Levels</white>'
      - '<italic:false><yellow><bold>* </bold></yellow><yellow>Press Q </yellow><dark_gray>» </dark_gray><white>Buy MAX you can afford</white>'
      - ' '
      - '<gray><italic>(( Click on the enchant to buy ))</italic></gray>'
  disenchant_item:
    enabled: true
    material: ANVIL
    custom_model_data: 0
    slot: 6
    name: '<yellow><bold>ENCHANTMENT REFUND</bold></yellow>'
    lore:
      - '<gray><italic>(( Click here to open ))</italic></gray>'
  skins_item:
    enabled: true
    material: DIAMOND_PICKAXE
    custom_model_data: 0
    slot: 45
    name: '<light_purple><bold>SKINS</bold></light_purple>'
    lore:
      - ' '
      - '<italic:false><gray>Skins give various boosts</gray>'
      - '<italic:false><gray>to help with your progression.</gray>'
      - ' '
      - '<italic:false><white>Click to view <light_purple>Skins</light_purple></white>'

disenchant_menu:
  title: '<gradient:#FFD700:#FFA500>Disenchant Menu</gradient>'
  empty_slots: GRAY_STAINED_GLASS_PANE
  lines: 6
  pickaxe_slot: 4
  pickaxe_enabled: true
  item:
    lore:
      - '<italic:false><white>%status%</white>'
      - ' '
      - '<italic:false><yellow>Description</yellow>'
      - '<italic:false><gray>%description%</gray>'
      - ' '
      - '<italic:false><yellow>Information</yellow>'
      - ' <italic:false><yellow>▎</yellow> <white>Level: </white><yellow>%current_level%</yellow> <white>/</white> <yellow>%max_level%</yellow>'
      - ' <italic:false><yellow>▎</yellow> <white>Base Activation Chance: </white><yellow>%base_chance%</yellow>'
      - ' <italic:false><yellow>▎</yellow> <white>Your Activation Chance: </white><yellow>%chance%</yellow>'
      - ' '
      - '<italic:false><yellow>Disenchant 1 Level</yellow>'
      - ' <italic:false><yellow>▎</yellow> <white>You will receive: </white><yellow>%refund%</yellow> <white>%currency%</white>'
      - ' <italic:false><yellow>▎</yellow> <white>Press </white><yellow><bold>Q</bold></yellow> <white>to refund as many levels</white>'
      - ' <italic:false><yellow>▎</yellow> <white>of this enchantment as you can.</white>'
      - ' '
      - '<gray><italic>Click to disenchant</italic></gray>'
  help_item:
    enabled: true
    material: NAME_TAG
    slot: 2
    name: '<yellow><bold>HOW IT WORKS?</bold></yellow>'
    custom_model_data: 0
    lore:
      - '<gray><italic>(( Here you can find how to</italic></gray>'
      - '<gray><italic>(( Here you can find how to</italic></gray>'
      - '<gray><italic>disenchant enchantments ))</italic></gray>'
      - ''
      - '<italic:false><yellow><bold>* </bold></yellow><yellow>Left-Click </yellow><dark_gray>» </dark_gray><white>Disenchant 1 Level</white>'
      - '<italic:false><yellow><bold>* </bold></yellow><yellow>Right-Click </yellow><dark_gray>» </dark_gray><white>Disenchant 10 Levels</white>'
      - '<italic:false><yellow><bold>* </bold></yellow><yellow>Middle-Click </yellow><dark_gray>» </dark_gray><white>Disenchant 100 Levels</white>'
      - '<italic:false><yellow><bold>* </bold></yellow><yellow>Press Q </yellow><dark_gray>» </dark_gray><white>Disenchant MAX</white>'
      - ' '
      - '<gray><italic>(( Click on the enchant to disenchant ))</italic></gray>'
  currency-enchants-items:
    tokens:
      enabled: true
      material: SUNFLOWER
      slot: 48
      custom_model_data: 0
      name: '<yellow><bold>Token Enchants</bold></yellow>'
      lore:
        - '<italic:false><gray>Click to view this category</gray>'
    gems:
      enabled: true
      material: EMERALD
      slot: 49
      custom_model_data: 0
      name: '<green><bold>Gem Enchants</bold></green>'
      lore:
        - '<italic:false><gray>Click to view this category</gray>'
    money:
      enabled: true
      material: PAPER
      slot: 50
      custom_model_data: 100
      name: '<gold><bold>Money Enchants</bold></gold>'
      lore:
        - '<italic:false><gray>Click to view this category</gray>'
# Format of every pickaxe that has UPC Enchants on it
# %Enchant-X% represents the name + level of specific enchant (X = id)
Pickaxe:
  # NUMBER = All levels as numbers
  # ROMAN = All levels as roman numbers
  # FIXED = First 10 levels as roman,
  level-format: NUMBER
  lore:
    - ''
    - '<italic:false><gradient:#FFD700:#FFA500><bold>❖ </bold></gradient><gradient:#FFEEAD:#FFB347><bold>PICKAXE STATS</bold></gradient><gradient:#FFD700:#FFA500><bold> ❖</bold></gradient>'
    - '<italic:false><white><bold>┃ </bold><yellow>Owner: <white>%player_name%</white>'
    - '<italic:false><white><bold>┃ </bold><yellow>Level: <white>%PickaxeLevel%</white> <gray>[<white>%PickaxeProgress%</white><gray>]</gray>'
    - '<italic:false><white><bold>┃ </bold><yellow>Exp: <white>%Blocks%</white> <gray>/ <white>%Blocks_Required%</white>'
    - ''
    - '<italic:false><gradient:#DA70D6:#BA55D3><bold>❖ </bold></gradient><gradient:#EE82EE:#DDA0DD><bold>TOKEN ENCHANTS</bold></gradient><gradient:#DA70D6:#BA55D3><bold> ❖</bold></gradient>'
    - '<italic:false><white><bold>┃ </bold><gold>%Enchant-1%</gold>'
    - '<italic:false><white><bold>┃ </bold><gold>%Enchant-2%</gold>'
    - '<italic:false><white><bold>┃ </bold><gold>%Enchant-3%</gold>'
    - '<italic:false><white><bold>┃ </bold><gold>%Enchant-4%</gold>'
    - '<italic:false><white><bold>┃ </bold><gold>%Enchant-5%</gold>'
    - '<italic:false><white><bold>┃ </bold><gold>%Enchant-6%</gold>'
    - '<italic:false><white><bold>┃ </bold><gold>%Enchant-7%</gold>'
    - '<italic:false><white><bold>┃ </bold><gold>%Enchant-8%</gold>'
    - '<italic:false><white><bold>┃ </bold><gold>%Enchant-11%</gold>'
    - '<italic:false><white><bold>┃ </bold><gold>%Enchant-12%</gold>'
    - '<italic:false><white><bold>┃ </bold><gold>%Enchant-13%</gold>'
    - '<italic:false><white><bold>┃ </bold><gold>%Enchant-14%</gold>'
    - '<italic:false><white><bold>┃ </bold><gold>%Enchant-19%</gold>'
    - '<italic:false><white><bold>┃ </bold><gold>%Enchant-22%</gold>'
    - ''
    - '<italic:false><gradient:#7FFFD4:#40E0D0><bold>❖ </bold></gradient><gradient:#00FFFF:#00CED1><bold>GEM ENCHANTS</bold></gradient><gradient:#7FFFD4:#40E0D0><bold> ❖</bold></gradient>'
    - '<italic:false><white><bold>┃ </bold><aqua>%Enchant-9%</aqua>'
    - '<italic:false><white><bold>┃ </bold><aqua>%Enchant-10%</aqua>'
    - '<italic:false><white><bold>┃ </bold><aqua>%Enchant-15%</aqua>'
    - '<italic:false><white><bold>┃ </bold><aqua>%Enchant-16%</aqua>'
    - '<italic:false><white><bold>┃ </bold><aqua>%Enchant-17%</aqua>'
    - '<italic:false><white><bold>┃ </bold><aqua>%Enchant-18%</aqua>'
    - '<italic:false><white><bold>┃ </bold><aqua>%Enchant-20%</aqua>'
    - '<italic:false><white><bold>┃ </bold><aqua>%Enchant-21%</aqua>'
    - '<italic:false><white><bold>┃ </bold><aqua>%Enchant-23%</aqua>'
    - '<italic:false><white><bold>┃ </bold><aqua>%Enchant-26%</aqua>'

# First Join Pickaxe Settings
first-join-pickaxe:
  # Should we give this pickaxe to players when they first join?
  enabled: true
  # Name of pickaxe
  name: '<gray>[<gradient:#FFD700:#FFA500><bold>STARTER PICKAXE</bold></gradient><gray>]'
  # Material of pickaxe
  material: DIAMOND_PICKAXE
  # Raw names + levels of specific enchants for first join pickaxe
  enchants:
    - efficiency 10
    - unbreaking 10
    - fortune 10
    - fly 1
    - tokenfinder 1
    - gemfinder 1

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