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Relative enmity, mini target window #23
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Update enmity.js to calculate relative enmity, as that is somewhat easier to read than absolute enmity over long fights. Additionally, keep a history of target health to calculate time until death. This adds two new html overlays to show this info. enmity_relative is an abbreviated enmity list with only relative enmity. targetinfo_mini is a short list of numbers intended for being closer to the middle of the screen.
Conflicts: EnmityPlugin/resources/enmity.js
Copy the relative enmity resources to the Build output directories
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I would love to set mine to relative enmity as well, how did you achieve that if you don't mind me asking? |
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You can look at the files changed in this pull request, if that's helpful. |
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I'll be honest I was more hoping there was an available download and I could just switch it with my current overlay as relative is much easier to read and cleaner, but thank you for getting back to me. |
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You can replace your resources directory with the one from https://github.com/quisquous/ACT_EnmityPlugin/tree/master/EnmityPlugin/resources, which is where this pull request comes from. :) |
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Okay, thank you! |
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Hello, as of 4.1 I can no longer seem to get the relative overlay to work, is there anywhere that updates are posted that I can maybe bookmark or something? Sorry to ask, this overlay has spoiled me I absolutely love it :). |
In practice, I've found relative enmity to be much more useful than absolute enmity. It makes it much more clear how much of a lead you have. Also, while adding a target window, since there's mob hp, I found time to death to be a pretty useful number too.
See: https://www.twitch.tv/videos/114477198. targetinfo_mini is left of the party list and above the target of target and is quite small. enmity_relative is on the bottom right of the screen.
Just wanted to submit a pull request if you found these useful as well. :)
(Thanks for a great plugin!)