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Graphical Header improvements #275
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This helps separate the header content from the prompt, especially in viewport mode
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Thanks for the PR! Unfortunately, the current graphical layout is a bit of a stretch (via svg) and has some hardcoded logic that doesn't seem to scale well across folks setups. For example, what you see today works fairly well for my setup (check out the screenshots over at https://xenodium.com/agent-shell-0-25-updates). However, I appreciate this may not work well for everyone's setups and is fragile. I've just applied #275 and I'm getting the following layouts (shell and compose)
We may need to revisit the layout logic and see if we can remove some of the assumptions and hardcoded values in favor of more dynamic/derived ones. I've put out an experimental PR at #276 Could you give that a try and see if that works better for your setup? |
6 similar comments
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Thanks for the PR! Unfortunately, the current graphical layout is a bit of a stretch (via svg) and has some hardcoded logic that doesn't seem to scale well across folks setups. For example, what you see today works fairly well for my setup (check out the screenshots over at https://xenodium.com/agent-shell-0-25-updates). However, I appreciate this may not work well for everyone's setups and is fragile. I've just applied #275 and I'm getting the following layouts (shell and compose)
We may need to revisit the layout logic and see if we can remove some of the assumptions and hardcoded values in favor of more dynamic/derived ones. I've put out an experimental PR at #276 Could you give that a try and see if that works better for your setup? |
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Thanks for the PR! Unfortunately, the current graphical layout is a bit of a stretch (via svg) and has some hardcoded logic that doesn't seem to scale well across folks setups. For example, what you see today works fairly well for my setup (check out the screenshots over at https://xenodium.com/agent-shell-0-25-updates). However, I appreciate this may not work well for everyone's setups and is fragile. I've just applied #275 and I'm getting the following layouts (shell and compose)
We may need to revisit the layout logic and see if we can remove some of the assumptions and hardcoded values in favor of more dynamic/derived ones. I've put out an experimental PR at #276 Could you give that a try and see if that works better for your setup? |
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Thanks for the PR! Unfortunately, the current graphical layout is a bit of a stretch (via svg) and has some hardcoded logic that doesn't seem to scale well across folks setups. For example, what you see today works fairly well for my setup (check out the screenshots over at https://xenodium.com/agent-shell-0-25-updates). However, I appreciate this may not work well for everyone's setups and is fragile. I've just applied #275 and I'm getting the following layouts (shell and compose)
We may need to revisit the layout logic and see if we can remove some of the assumptions and hardcoded values in favor of more dynamic/derived ones. I've put out an experimental PR at #276 Could you give that a try and see if that works better for your setup? |
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Thanks for the PR! Unfortunately, the current graphical layout is a bit of a stretch (via svg) and has some hardcoded logic that doesn't seem to scale well across folks setups. For example, what you see today works fairly well for my setup (check out the screenshots over at https://xenodium.com/agent-shell-0-25-updates). However, I appreciate this may not work well for everyone's setups and is fragile. I've just applied #275 and I'm getting the following layouts (shell and compose)
We may need to revisit the layout logic and see if we can remove some of the assumptions and hardcoded values in favor of more dynamic/derived ones. I've put out an experimental PR at #276 Could you give that a try and see if that works better for your setup? |
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Thanks for the PR! Unfortunately, the current graphical layout is a bit of a stretch (via svg) and has some hardcoded logic that doesn't seem to scale well across folks setups. For example, what you see today works fairly well for my setup (check out the screenshots over at https://xenodium.com/agent-shell-0-25-updates). However, I appreciate this may not work well for everyone's setups and is fragile. I've just applied #275 and I'm getting the following layouts (shell and compose)
We may need to revisit the layout logic and see if we can remove some of the assumptions and hardcoded values in favor of more dynamic/derived ones. I've put out an experimental PR at #276 Could you give that a try and see if that works better for your setup? |
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Thanks for the PR! Unfortunately, the current graphical layout is a bit of a stretch (via svg) and has some hardcoded logic that doesn't seem to scale well across folks setups. For example, what you see today works fairly well for my setup (check out the screenshots over at https://xenodium.com/agent-shell-0-25-updates). However, I appreciate this may not work well for everyone's setups and is fragile. I've just applied #275 and I'm getting the following layouts (shell and compose)
We may need to revisit the layout logic and see if we can remove some of the assumptions and hardcoded values in favor of more dynamic/derived ones. I've put out an experimental PR at #276 Could you give that a try and see if that works better for your setup? |


Minor improvements to the graphical header:
Checklist
M-x checkdocandM-x byte-compile-file.