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Intro to Programming in Crynn
Weston McNamara edited this page Mar 30, 2021
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Crynn contains a file called Example.cpp which showcases a basic example of getting Crynn up and running. It is found in the crynn/src
directory. Opening the file should look something like this:
#include "Crynn.h"
using namespace crynn;
int main()
{
Engine engine = Engine(800, 600, "Crynn Example"); //Creates a window and initializes Crynn
engine.Run(); //runs the engines tick events
}
From the comments on the two lines, its fairly easy to understand what this code does. Running it should output a blank, 800x600 window with a title "Crynn Example".
- Crynn does not use an entity component system. It is inheritance based. This is likely to change sometime in the future, but for now it is completely inheritance based.
- All entities inherit from the
CrynnObject
class.