sdl3
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D context. The library is internally written in C, and provides the application programming interface in C, with bindings to other languages available. SDL is extensively used in the industry in both large and small projects. Over 700 games, 180 applications, and 120 demos have been posted on the library website.
Here are 96 public repositories matching this topic...
Minimal HowTo for building and using SDL3 on a variety of platforms, including mobile and web
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Nov 27, 2024 - CMake
Simple Directmedia Layer, 2.x / 3.x for AmigaOS 4. SDL3 is in "main" branch and SDL2 is in "SDL2" branch. SDL1 is in another repo (https://github.com/AmigaPorts/SDL-1.2).
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Dec 7, 2024 - C
Rust | SDL-based standalone application that turns your desktop audio into awesome visuals.
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Nov 3, 2024 - Rust
Re-implementation of Gamepad APIs such as XInput over SDL akin to Steam Input
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Dec 7, 2024 - C++
💎 3D game framework in C.
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Dec 11, 2024 - C
C++/Vulkan Game Engine
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Aug 21, 2024 - C++
Created by SDL Community
Released 1998
- Followers
- 29 followers
- Organization
- libsdl-org
- Website
- www.libsdl.org
- Wikipedia
- Wikipedia