#
fxaa
Here are 12 public repositories matching this topic...
High performance, Direct3D 11 based 3D renderer.
application graphics-engine cpp ssr engine rendering computer-graphics directx cpp11 graphics-programming renderer hlsl rendering-3d-graphics graphics-3d phong-lighting directx11 fxaa hlsl-shader
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Oct 29, 2021 - C++
Processing shader framework
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Feb 3, 2021 - Processing
FXAA technique based on Nvidia's FXAA whitepaper. Using Direct3D 11, HLSL.
cpp graphics directx cpp11 nvidia graphics-programming hlsl directx11 anti-aliasing fxaa hlsl-shader
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Oct 4, 2021 - C++
NVIDIA GameWorks Graphics Samples: A backup of the newest version of this GL4, GLES2, GLES3, and Vulkan SDK that I could find. [SDK 3, 16 August 2017, 36 Commits]
bloom sdk optimization graphics vulkan gles nvidia motion-blur compute gles2 instancing fxaa gles3 skinning gameworks instanced-tessellation particle-upsampling texture-array-terrain compute-particles compute-water-simulation
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Aug 19, 2021 - C++
Generates images for the 3D antialiasing Godot 4 documentation
godotengine godot godot-engine msaa antialiasing anti-aliasing fxaa taa temporal-antialiasing temporal-aa
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Oct 25, 2023 - GDScript
A render graph based Vulkan rendering engine.
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Feb 21, 2024 - C++
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