aka ogre v2 - scene-oriented, flexible 3D C++ engine
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Updated
Nov 7, 2024 - C++
aka ogre v2 - scene-oriented, flexible 3D C++ engine
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
Small C game development framework
Drop-in replacement for Vulkan shared library, for older hardware compatibility
Starter code samples for Direct3D11
DirectX 11/12 hook including a simple overlay framework
Unfinished, experimental d3d11.dll wrapper for intercepting DirectX 11 function calls.
Run DirectX 8 programs in DirectX 11
Space-game oriented rendering engine
Blast off enemies and be the last one standing!
Loads and renders Return To Castle Wolfenstein maps
DirectX Guide
🌠 Simple app to play around with DirectX with an ECS architecture
Tool and library for hooking graphics APIs using CoreHook
[Old engine] We moved to Surge https://discord.gg/35DgEhZ8J7
Direct3D 9 to 11 sharing demo
Simple Direct3D11 Test Environment for practicing hooking
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