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Hidden content, Bugs and other stuff

ufdada edited this page Nov 29, 2016 · 14 revisions

Bugs

  1. Due to a bug in the main game, the hero stone bridge was built the same way like the wooden bridge (which led to a wrong arrangement of the arches) More Info & Screenshot

  2. If digging a tile is canceled in the moment imps try to dig it, the imps bug out while trying to reclaim it. They rotate 90 degrees back and forth, which looks like a dance. Reclaiming takes way longer but also brings more experience points (good if you want to level up the imps)

Trivia

This section is more like a list of things we found so far hidden in the game.

  1. The 3d background in the main menu is actually a Dungeon Keeper 2 map! It can be accessed via the -level FrontEnd3DLevel parameter. More Info & Screenshots

  2. An experimental bumpmapping option was implemented. The water looks butt-ugly. More Info & Screenshots

  3. There are several unused textures, models and screenshots (propably taken in mid-development).

  • Several template textures for the campaign level selection
  • Developer Screenshots (Screenshot):
    • A screenshot of the level selection in development (textures not final, no secret levels)
    • A screenshot of the main menu without text
    • Several screenshots of the models used for the mpd progress
  • The mpd level selection should have been the same way as the campaign (a table with models to click). The models are still there, but unfinished.Screenshot of all parts put together
  • A huge amount of Dungeon Keeper I sprites (238 to be exact) with some weird placeholder icons (like hand drawn numbers) are still there
  • A *.psd (Adobe Photoshop) file for the title screen (although it seems it was just for adding the mature logo)
  • Placeholder graphics for the main menu controls (slider, button, etc.) compilation of all controls
  • Remains of a 2d menu, which was probably meant for older computers, the parameter ingame still exists but it shows only a black screen. Screenshot of the campaign map put together
  • A Torture chamber model called "torture_pendulum" Screenshot. Since there a sound files containing FE in its name (for FrontEnd) it could even mean that this was a model for the main menu.
  1. The multiplayer was going to have clan support and matchmaking. Both were scrapped but the translations can still be found in the text files.

  2. The gui should have had an expert mode, which probably should unveil things like the number of creatures for every task (training, torture and so on..). The icons can still be found in the assets.

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