-
Notifications
You must be signed in to change notification settings - Fork 32
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add platform-support component #326
Open
petaa33
wants to merge
1
commit into
stride3d:master
Choose a base branch
from
petaa33:feat/add-platform-support
base: master
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
+105
−0
Open
Changes from all commits
Commits
File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,37 @@ | ||
<div class=".container-fluid mb-4"> | ||
<div class="full-bleed"> | ||
<h2 class="h3 mb-3 fw-bold text-stride">Develop once, deploy cross-platform</h2> | ||
<div class="grid"> | ||
<div class="main"> | ||
<img alt="stride-logo" height="37" width="124" src="/images/svg/stride-logo-dark.svg" /> | ||
</div> | ||
|
||
<div class="main center">Windows <i class="fa-brands fa-windows"></i></div> | ||
<div class="main center">MacOS <i class="fa-brands fa-apple"></i></div> | ||
<div class="main center">Linux <i class="fa-brands fa-linux"></i></div> | ||
<div class="main center">Android <i class="fa-brands fa-android"></i></div> | ||
<div class="main center">IOS <i class="fa-brands fa-apple"></i></div> | ||
|
||
<div class="main">Deploy</div> | ||
<div class="secondary check"><i class="fa-solid fa-circle-check"></i></div> | ||
<div class="secondary check"><i class="fa-solid fa-circle-check"></i></div> | ||
<div class="secondary check"><i class="fa-solid fa-circle-check"></i></div> | ||
<div class="secondary check"><i class="fa-solid fa-circle-check"></i></div> | ||
<div class="secondary check"><i class="fa-solid fa-circle-check"></i></div> | ||
|
||
<div class="main">Code only</div> | ||
<div class="secondary check"><i class="fa-solid fa-circle-check"></i></div> | ||
<div class="secondary check"><i class="fa-solid fa-circle-check"></i></div> | ||
<div class="secondary check"><i class="fa-solid fa-circle-check"></i></div> | ||
<div class="secondary check"><i class="fa-solid fa-circle-check"></i></div> | ||
<div class="secondary xmark"><i class="fa-solid fa-circle-xmark"></i></div> | ||
|
||
<div class="main">Game studio</div> | ||
<div class="secondary xmark"><i class="fa-solid fa-circle-xmark"></i></div> | ||
<div class="secondary xmark"><i class="fa-solid fa-circle-xmark"></i></div> | ||
<div class="secondary xmark"><i class="fa-solid fa-circle-xmark"></i></div> | ||
<div class="secondary xmark"><i class="fa-solid fa-circle-xmark"></i></div> | ||
<div class="secondary xmark"><i class="fa-solid fa-circle-xmark"></i></div> | ||
</div> | ||
</div> | ||
</div> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I would replace word "Code only" with word "Runtime".
That's because Runtime is a wider term and AFAIK code-only is a part of Stride Community toolkit and It's basically one of two flavors of developing game. First is unity-like (default one) in which you visually adding or creating an assets by using GameStudio. This however does not mean that you need GameStudio to run your game.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Maybe good idea would be adding Tooltip that this also includes code only approach (example: https://fluent2.microsoft.design/components/web/react/tooltip/usage/)
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I agree that "Code Only" isn't the best term for this, though it is what has been used so far for it. "Runtime" might not be the best either as imo it has more of a connotation of the actual running application (especially true if you look at Unity). Maybe "Framework" would make sense? Generally I see the term used when refering to 'game engines' that don't have a visual editor. So, just the API/code.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Now you see, why this PR might take some time to resolve 🤣🙈