This repository contains a demo of a custom volumetric fog implementation for the Universal Render Pipeline in Unity. It is accompanied by a tutorial article which covers both the fog shader and the custom render pass:
This demo was written against Unity v2023.2.1f1 and may see updates in the future.
This demo makes use of the following free third-party assets:
I would be remiss to not mention that the Procedural Terrain Painter asset, though not present in the repository, was used to paint the mountain.