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ssell/README.md

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Senior Software Engineer with over 14 years of professional experience in C++, C#, and shader programming across various domains (modelling and simulation, image recognition and processing, etc.).

By day I am the Team Lead of Data & Integrations at a startup tech-focused insurance company, and at night I am an enthusiast graphics, engine, and systems programmer. Most of what I have learned has been self-taught, primarily from free and open-source resources online and so I try to do my part in sharing knowledge to keep that tradition going.

All public code is distributed as-is for educational purposes. Feel free to send me any comments or questions.



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  1. UnityDotsCharacterController UnityDotsCharacterController Public

    Basic Character Controller Using ECS and Unity.Physics Packages

    C# 125 25

  2. OcularEngine OcularEngine Public

    Ocular Rendering Engine

    C++ 7 6

  3. UnityDeferredGrass UnityDeferredGrass Public

    Unity 3D Deferred Grass

    HLSL 21 4

  4. UnitySobelOutline UnitySobelOutline Public

    Example implementation of a Sobel Outline Post-Processing effect

    ShaderLab 90 13

  5. noisegen noisegen Public

    Browser-based mathematical noise generation.

    JavaScript 5 1

  6. UnityURPVolumetricFog UnityURPVolumetricFog Public

    Tutorial implementing Volumetric Fog in Unity URP

    C# 13 2