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A physically based ray tracer with support for multiple shading models and illumination algorithms.

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Light Transport Thingamabob

This project has a few goals:

  • Implement raytracing and a family of rendering algorithms using C++
  • Implement expansion style rendering techniques such as Monte Carlo Path Tracing (both bidirectional and unidirectional), Metropolis Light Transport, Photon Mapping
  • Support multiple shading models like Blinn-Phong, Cook-Torrance, and other microfacet models
  • Render images with complex lighting interactions like indirect illumination, dispersion, sub-surface scattering
  • Implement an acceleration structure, such as a Bounding Voume Hierarchy or a Binary Space Partitioning Tree to make the ray-scene intersection loop run in sub-linear time
  • Support both RGB and spectral rendering
  • Implement noice reduction methods like next event estimation
  • High Dynamic Range images?

This is a work in progress project, maybe this will be updated in the future

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A physically based ray tracer with support for multiple shading models and illumination algorithms.

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