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This repository has been archived by the owner on Sep 30, 2020. It is now read-only.

Add steam build

Sabien edited this page Jul 2, 2020 · 3 revisions

In Unity make a build

  • in the steam works sdk create the following folder: \steamworks_sdk_149\sdk\tools\ContentBuilder\content\<windows/max/linux>_content
  • build the game in unity
  • copy the jumpingjax.exe and jumpingjax_data folder to the <architecture>_content folder
  • update the app build script steamworks_sdk_149\sdk\tools\ContentBuilder\scripts
    • change the file name to app_build_<app_id>.vdf
    • in the file, update the:
      • appid
      • desc
      • depots
  • update the depot build script in steamworks_sdk_149\sdk\tools\ContentBuilder\scripts
    • change the file name to depot_build_<app_id>.vdf
    • in the file, update the:
      • DepotId
      • ContentRoot : "C:\Users\ambid\Documents\Coding\tools\steamworks_sdk_149\sdk\tools\ContentBuilder\content"
      • LocalPath : ".\windows_content*"
  • open the follow batch file for editing: steamworks_sdk_149\sdk\tools\ContentBuilder\run_build.bat
    • add your username, password, and the app_build file name
  • run the run_build.bat, it may ask for 2 factor auth

Set the build live

  • go to https://partner.steamgames.com/dashboard
  • edit steamworks settings > steampipe > builds
  • preview changes on the new build > set it to default
  • delete the old build
  • publish game