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A 3D platformer with roots in bunnyhopping and portal strategy

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BunnyHopMaster

A 3D platformer based on the Source engine movement mechanics, portals, and a basis in speedrunning

Unity Version: 2019.3.0f3

Preview

Movement mechanics

The movement mechanics are based off of the Source Engine (2013): https://github.com/ValveSoftware/source-sdk-2013

The movement mechanic conversion to C# are in large part thanks to Olezen: https://github.com/Olezen/UnitySourceMovement

Portals

Portals are a custom implementation that will:

  • Teleport a player
  • Allow the player to see a new location through the portal

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This project is a oneleif active project.

How to join oneleif

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When you're done with the above, shoot a message to the #start channel to let us know, and we will give you full access.

Questions?

Feel free to email us at: [email protected]

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A 3D platformer with roots in bunnyhopping and portal strategy

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  • C# 49.4%
  • ShaderLab 31.5%
  • HTML 14.9%
  • HLSL 4.2%