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load
Skeptim edited this page Apr 23, 2024
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load <cart>
Load cartridge from the local filesystem.
load <cart> [ code | tiles | sprites | map | sfx | music | palette | flags | screen ]
Load data (sprites, map, etc) from an external cart to the already loaded cart.
Required:
-
<cart>
input cart name..tic
extension will be added if no extension is used. You can also load.png
carts.
Optional (1 max):
-
code | tiles | sprites | map | sfx | music | palette | flags
load code, tiles, sprites, map, sfx, music, palette, flags from input cart. -
screen
load cover image from input cart.
Load a cartridge from the local filesystem or load the data of an external cartridge to the currently loaded cart.
To load a code or image from an external file, use import.
TIC-80 tiny computer https://tic80.com | Twitter | Telegram | Terms
Built-in Editors
Console
Platform
RAM & VRAM | Display | Palette | Bits per Pixel (BPP) |
.tic
Format | Supported Languages
Other
Tutorials | Code Snippets | Libraries | External Tools | FFT
API
- BDR (0.90)
- BOOT (1.0)
- MENU
- OVR (deprecated)
- SCN (deprecated)
- TIC
- btn & btnp
- circ & circb
- clip
- cls
- elli & ellib (0.90)
- exit
- fget & fset (0.80)
- font
- key & keyp
- line
- map
- memcpy & memset
- mget & mset
- mouse
- music
- peek, peek4
- peek1, peek2 (1.0)
- pix
- pmem
- poke, poke4
- poke1, poke2 (1.0)
- rect & rectb
- reset
- sfx
- spr
- sync
- ttri (1.0)
- time
- trace
- tri & trib (0.90)
- tstamp (0.80)
- vbank (1.0)