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What is TDMEParticleSystemEditor?
- TDME based particle system editor
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What is already working
- particle system loading
- particle system saving
- render with generated ground, shadowing, bounding volume
- rotate, zoom
- setting up particle system properties
- key, value map for what ever reason
- setting up a particle system group which consists of multiple particle systems, for each you can
- set up the type
- object particle system
- point particle system
- fog particle system
- set up and edit the emitter
- point particle emitter
- bounding box particle emitter
- circle particle emitter
- circle particle emitter with velocity on circle plane
- sphere particle emitter
- set up the type
- setting up bounding volumes
- none
- sphere
- capsule
- bounding box
- oriented bounding box
- convex mesh
- bounding volumes can be transformed by using a gizmo
- sound
- attach sounds to optional animations with optional additional key
- also set up gain, pitch, looping, fixed and offset for each sound
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Links
- TDME2 Engine, see README.md
- TDME2 Model Editor, see README-ModelEditor.md
- TDME2 Particle System Editor, see README-ParticleSystemEditor.md
- TDME2 Level Editor, see README-LevelEditor.md
- TDME2 How to build, see README-BuildingHowTo.md
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Credits
- Dominik Hepp
- Kolja Gumpert
- others