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What is TDMELevelEditor?
- TDME based level editor
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What is already working
- entity library
- in general
- setting up entity properties
- key, value map for what ever reason
- setting up entity properties
- models
- see model editor
- particle systems
- see particle system editor
- empties
- trigger
- in general
- level editor
- setting up a grid where to place objects on
- setting up snapping where to align objects at
- load, save maps, showing level dimension
- import maps from model files like FBX, DAE or TM
- setting up map properties
- key, value map for what ever reason
- objects
- set up name, description
- see model name, center
- setting up object transformations for a single or multiple objects
- translation
- scaling
- rotation
- color your objects
- center objects
- remove objects
- objects can be transformed by using a gizmo
- setting up object properties
- key, value map for what ever reason
- set up up to 8 lights (for now)
- see and select entities(models, particle systems, empties and trigger) from entity library to place them on map
- rotate, zoom and pan map, selecting objects
- copy and paste
- other
- large objects like terrain meshes can be partitioned in 64mx64mx64m objects
- entity library
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What is WIP
- set up arbitrary lights as entities
- audio support
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Links
- TDME2 Engine, see README.md
- TDME2 Model Editor, see README-ModelEditor.md
- TDME2 Particle System Editor, see README-ParticleSystemEditor.md
- TDME2 Level Editor, see README-LevelEditor.md
- TDME2 How to build, see README-BuildingHowTo.md
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Credits
- Dominik Hepp
- Kolja Gumpert
- others