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README-LevelEditor.md

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LOGO

  • What is TDMELevelEditor?

    • TDME based level editor
  • What is already working

    • entity library
      • in general
        • setting up entity properties
          • key, value map for what ever reason
      • models
        • see model editor
      • particle systems
        • see particle system editor
      • empties
      • trigger
    • level editor
      • setting up a grid where to place objects on
      • setting up snapping where to align objects at
      • load, save maps, showing level dimension
      • import maps from model files like FBX, DAE or TM
      • setting up map properties
        • key, value map for what ever reason
      • objects
        • set up name, description
        • see model name, center
      • setting up object transformations for a single or multiple objects
        • translation
        • scaling
        • rotation
        • color your objects
        • center objects
        • remove objects
      • objects can be transformed by using a gizmo
      • setting up object properties
        • key, value map for what ever reason
      • set up up to 8 lights (for now)
      • see and select entities(models, particle systems, empties and trigger) from entity library to place them on map
      • rotate, zoom and pan map, selecting objects
      • copy and paste
    • other
      • large objects like terrain meshes can be partitioned in 64mx64mx64m objects
  • What is WIP

    • set up arbitrary lights as entities
    • audio support
  • Links

  • Credits

    • Dominik Hepp
    • Kolja Gumpert
    • others