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Add a notification when failing to load .7z/.zip #320

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31 changes: 24 additions & 7 deletions Source/Core/DolphinLibretro/Boot.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -56,6 +56,30 @@ bool retro_load_game(const struct retro_game_info* game)
Libretro::environ_cb(RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY, &core_assets_dir);
Libretro::InitDiskControlInterface();

std::vector<std::string> normalized_game_paths;
normalized_game_paths.push_back(Libretro::NormalizePath(game->path));
std::string folder_path;
std::string filename;
std::string extension;
SplitPath(normalized_game_paths.front(), &folder_path, &filename, &extension);
std::transform(filename.begin(), filename.end(), filename.begin(), ::tolower);
std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);

// Check if the extension is '.7z' or '.zip' or if the file was loaded from an archive,
// for the latter we check if the filename contains '.7z#' or '.zip#'
if (extension == ".7z" || extension == ".zip" ||
filename.find(".7z#") != std::string::npos ||
filename.find(".zip#") != std::string::npos)
{
struct retro_message msg = {
".7z and .zip files not supported, please extract content and retry",
180
};
Libretro::environ_cb(RETRO_ENVIRONMENT_SET_MESSAGE, &msg);

return false;
}

if (save_dir && *save_dir)
user_dir = std::string(save_dir) + DIR_SEP "User";
else if (system_dir && *system_dir)
Expand Down Expand Up @@ -178,13 +202,6 @@ bool retro_load_game(const struct retro_game_info* game)

WindowSystemInfo wsi(WindowSystemType::Libretro, nullptr, nullptr, nullptr);

std::vector<std::string> normalized_game_paths;
normalized_game_paths.push_back(Libretro::NormalizePath(game->path));
std::string folder_path;
std::string extension;
SplitPath(normalized_game_paths.front(), &folder_path, nullptr, &extension);
std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);

if (extension == ".m3u" || extension == ".m3u8")
{
normalized_game_paths = ReadM3UFile(normalized_game_paths.front(), folder_path);
Expand Down