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internal/shaderir: improve FilterUniformVariables #3558

internal/shaderir: improve FilterUniformVariables

internal/shaderir: improve FilterUniformVariables #3558

Workflow file for this run

name: Steam
on: [push, pull_request]
jobs:
test:
name: Test with Steam Runtime
runs-on: ubuntu-latest
env:
DISPLAY: ':99.0'
defaults:
run:
shell: bash
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Docker build (amd64)
run: |
curl --location --remote-name https://repo.steampowered.com/steamrt-images-sniper/snapshots/latest-container-runtime-public-beta/com.valvesoftware.SteamRuntime.Sdk-amd64,i386-sniper-sysroot.Dockerfile
curl --location --remote-name https://repo.steampowered.com/steamrt-images-sniper/snapshots/latest-container-runtime-public-beta/com.valvesoftware.SteamRuntime.Sdk-amd64,i386-sniper-sysroot.tar.gz
docker build -f com.valvesoftware.SteamRuntime.Sdk-amd64,i386-sniper-sysroot.Dockerfile -t steamrt_sniper_amd64:latest .
- name: Go version
id: go
run: |
echo "version=$(curl --location https://go.dev/VERSION?m=text | head -n 1)" >> $GITHUB_OUTPUT
- name: Docker run (amd64)
run: |
docker run --rm --workdir=/work --volume $(pwd):/work --env GO_FILENAME=${{ steps.go.outputs.version }}.linux-amd64.tar.gz steamrt_sniper_amd64:latest /bin/sh .github/workflows/steam.sh