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@dsnopek dsnopek commented Jul 17, 2025

Fixes #1820

Marking as a DRAFT because this depends on godotengine/godot#108725

UPDATE: Godot PR has been merged!

@dsnopek dsnopek added this to the 4.x milestone Jul 17, 2025
@dsnopek dsnopek added the bug This has been identified as a bug label Jul 17, 2025
@dsnopek dsnopek requested a review from a team as a code owner July 17, 2025 21:29
@dsnopek dsnopek marked this pull request as draft July 17, 2025 21:29
@dsnopek dsnopek added the waiting for Godot PRs that can't be merged until an engine PR is merged first label Jul 17, 2025
@dsnopek dsnopek force-pushed the mem-alloc-pad-align branch from 80e5346 to 477f64a Compare July 17, 2025 21:58
@Repiteo Repiteo removed the waiting for Godot PRs that can't be merged until an engine PR is merged first label Sep 30, 2025
@Repiteo Repiteo marked this pull request as ready for review September 30, 2025 23:42
@dsnopek dsnopek changed the title [DRAFT] Update to use mem_alloc2, mem_realloc2 and mem_free2 Update to use mem_alloc2, mem_realloc2 and mem_free2 Oct 1, 2025
@dsnopek dsnopek force-pushed the mem-alloc-pad-align branch from 477f64a to cfdc058 Compare October 1, 2025 11:46
@dsnopek dsnopek force-pushed the mem-alloc-pad-align branch from cfdc058 to 48d02db Compare October 1, 2025 13:13
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Looks good to me!

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Using a release build of a GDExtension (godot-cpp) with a debug build of Godot will lead to heap corruption
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