Aladdin for the Super Nintendo is your basic run-of-the-mill video game that was adapted from the movie
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godotengine/godot
godotengine/godot PublicGodot Engine – Multi-platform 2D and 3D game engine
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godotengine/godot-cpp
godotengine/godot-cpp PublicC++ bindings for the Godot script API
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material-extensions/vscode-material-icon-theme
material-extensions/vscode-material-icon-theme PublicMaterial Design icons for VS Code
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Venomalia/DolphinTextureExtraction-tool
Venomalia/DolphinTextureExtraction-tool PublicDumps GC and Wii textures, compatible with the Dolphin texture hash.
2,262 contributions in the last year
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Activity overview
Contributed to
godotengine/godot,
material-extensions/vscode-material-icon-theme,
SCons/scons
and 42 other
repositories
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Contribution activity
March 2025
Created a pull request in godotengine/godot that received 19 comments
CI: Trim cache before saving
Mitigate current cache concerns by ensuring they're properly trimmed prior to being saved. This is a more thorough implementation than what is curr…
+71
−63
lines changed
•
19
comments
Opened 16 other pull requests in 8 repositories
godotengine/godot
3
open
6
merged
-
Core: Replace C math headers with C++ equivalents
This contribution was made on Mar 20
-
SCons: Expand
NoCache
coverageThis contribution was made on Mar 18 -
CI: Ensure
scons-cache
exists before parsingThis contribution was made on Mar 18 -
SCons: Fix broken msvc conditional
This contribution was made on Mar 15
-
Core: Expand
is_zero_constructible
coverageThis contribution was made on Mar 15 -
Style: Convert namespaces to PascalCase
This contribution was made on Mar 12
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SCons: Deprecate
check_c_headers
This contribution was made on Mar 9 -
SCons: Simplify Windows/MSVC detection
This contribution was made on Mar 9
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CI: Bump SCons to latest (4.8.1 → 4.9.0)
This contribution was made on Mar 3
godotengine/godot-interactive-changelog
1
merged
-
Add config and data for 4.5-dev1
This contribution was made on Mar 20
godotengine/godot-website
1
merged
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Add 4.5-dev1 blog post
This contribution was made on Mar 20
SCons/scons
1
open
-
Allow parsing Nodes as
PathLike
This contribution was made on Mar 10
godotengine/godot-docs
1
open
-
Style: Integrate new
#pragma once
syntaxThis contribution was made on Mar 10
thorvg/thorvg
1
merged
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common: support c++20 builds
This contribution was made on Mar 8
godotengine/godot-cpp
1
merged
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Replace header guards style with
#pragma once
This contribution was made on Mar 8
Repiteo/godot
1
closed
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CI: Integrate clang-tidy action
This contribution was made on Mar 1
Reviewed 36 pull requests in 1 repository
godotengine/godot
25 pull requests
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Style: Begin integrating simple clangd fixes
This contribution was made on Mar 22
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Web: Fix editor build after
#pragma once
refactoringThis contribution was made on Mar 20 -
Don't inline certain functions for smaller binary size
This contribution was made on Mar 18
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Remove empty constructors and destructors from
editor/
This contribution was made on Mar 17 -
SCons: Add emitter to declutter build objects
This contribution was made on Mar 16
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Move
CowData
find
,rfind
andcount
toSpan
This contribution was made on Mar 16 -
[4.4] [Core] Fix performance issues in some
CowData
methodsThis contribution was made on Mar 15 -
Add missing
String + char *
function, to avoid unnecessary right side allocation toString
.This contribution was made on Mar 15 -
Fix some global-space bugs in
RemoteTransform3D._update_remote
and add some optimizationsThis contribution was made on Mar 15 -
Core: Expand
is_zero_constructible
coverageThis contribution was made on Mar 15 -
CI: Trim cache before saving
This contribution was made on Mar 14
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Add missing Projection constructor with 16
real_t
valuesThis contribution was made on Mar 14 -
[Core] Use
Vector
forMethodInfo::arguments
This contribution was made on Mar 14 -
Improve drag and drop into array property editors
This contribution was made on Mar 14
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Apply
pre-commit
changesThis contribution was made on Mar 14 -
CI: Add workflow to cleanup PR caches when closed
This contribution was made on Mar 13
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Optimize
String::chr
to avoid callingstrlen
. UseString::chr
instead ofString(&chr, 1)
where appropriate.This contribution was made on Mar 13 -
De-duplicate
String
single-char constructorThis contribution was made on Mar 13 -
Remove unneeded
read_only
check forArray
const operatorThis contribution was made on Mar 12 -
Add const iteration support to
Dictionary
This contribution was made on Mar 12 -
Add explanation for the
PROPERTY_HINT_DICTIONARY_TYPE
data formatThis contribution was made on Mar 12 -
Optimize
Array.resize
by usingmemset
(through newis_zero_constructible
type trait)This contribution was made on Mar 12 -
Optimize String
copy_from_unchecked
to actually not check the string.This contribution was made on Mar 12 -
Use float instead of integers for durations in
Tween
documentationThis contribution was made on Mar 11 -
Implement
XR_EXT_performance_settings
OpenXR extensionThis contribution was made on Mar 11 - Some pull request reviews not shown.