Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
3 changes: 3 additions & 0 deletions campgns/keeporig_lnd/dkcredts.txt
Original file line number Diff line number Diff line change
Expand Up @@ -293,10 +293,13 @@ ALAN WRIGHT
Tomasz Lis aka Mefistotelis

AdamP
Axidal
Bl4ckj4r
Cerwym
Eddebaby
Hzzdev
Kxvv
Jwt27
Loobinex
OrsonMaxwell
Mu Mu
Expand Down
43 changes: 33 additions & 10 deletions campgns/revlord/map01237.txt
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,8 @@ COMPUTER_PLAYER(PLAYER2,0)

REM The AI should not force his way into the enemy dungeon
SET_COMPUTER_EVENT(PLAYER2,"EVENT ENEMY DOOR", 400, 30, 2500, 2, 0)
REM The AI should not try to steal the portal in the enemy dungeon
SET_COMPUTER_PROCESS(PLAYER2,"DIG TO AN ENTRANCE",0,18000,0,0,0)

REM Creature diversity got seriously expanded... now you have nearly full lineup. Wizards/witches are still shy though, so Fairies are still the fashion.
ADD_CREATURE_TO_POOL(THIEF,8)
Expand Down Expand Up @@ -93,7 +95,6 @@ CREATE_PARTY(WAVE_CORRUPT)
CREATE_PARTY(WAVE_FINAL)

ADD_TO_PARTY(WAVE_BALANCED,HELL_HOUND,3,0,ATTACK_ENEMIES,200)
ADD_TO_PARTY(WAVE_BALANCED,SORCEROR,3,0,ATTACK_ENEMIES,200)
ADD_TO_PARTY(WAVE_BALANCED,ORC,3,0,ATTACK_ENEMIES,200)
ADD_TO_PARTY(WAVE_BALANCED,TROLL,3,0,ATTACK_ENEMIES,200)
ADD_TO_PARTY(WAVE_BALANCED,DARK_MISTRESS,3,200,ATTACK_ENEMIES,200)
Expand Down Expand Up @@ -163,6 +164,7 @@ ENDIF
REM On second payday, add imp+party attack if treasury isn't yet captured, and start southern monster harrassment.
REM Using Transferred creature, it's possible to avert the attack.
IF(PLAYER0,TIMER0 >= 20000)
ADD_TO_PARTY(WAVE_BALANCED,SORCEROR,3,0,ATTACK_ENEMIES,200)
IF(PLAYER_GOOD,TREASURE >= 10)
ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,IMP,6,2,5,500)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,WAVE_BALANCED,6,1)
Expand All @@ -181,19 +183,40 @@ IF_ACTION_POINT(2,PLAYER0)
ENDIF

IF(PLAYER0,TIMER1 >= 10000)
NEXT_COMMAND_REUSABLE
ADD_TO_FLAG(PLAYER_GOOD,FLAG1,1)
NEXT_COMMAND_REUSABLE
ADD_TO_FLAG(PLAYER_GOOD,FLAG2,1)
NEXT_COMMAND_REUSABLE
ADD_TO_FLAG(PLAYER_GOOD,FLAG3,1)
NEXT_COMMAND_REUSABLE
SET_TIMER(PLAYER0,TIMER1)
IF(PLAYER_GOOD, RESEARCH >= 9)
NEXT_COMMAND_REUSABLE
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,WAVE_MAGICAL,4,1)
ENDIF

IF(PLAYER_GOOD,TOTAL_CREATURES < 100)
IF(PLAYER_GOOD,FLAG1 > 0)
IF(PLAYER_GOOD, RESEARCH >= 9)
NEXT_COMMAND_REUSABLE
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,WAVE_MAGICAL,4,1)
NEXT_COMMAND_REUSABLE
ADD_TO_FLAG(PLAYER_GOOD,FLAG1,1)
ENDIF
ENDIF
IF(PLAYER_GOOD, TRAINING >= 9)
NEXT_COMMAND_REUSABLE
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,WAVE_FIGHTERS,5,1)
IF(PLAYER_GOOD,FLAG2 > 0)
IF(PLAYER_GOOD, TRAINING >= 9)
NEXT_COMMAND_REUSABLE
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,WAVE_FIGHTERS,5,1)
NEXT_COMMAND_REUSABLE
ADD_TO_FLAG(PLAYER_GOOD,FLAG2,1)
ENDIF
ENDIF
IF(PLAYER_GOOD, TREASURE >= 9)
NEXT_COMMAND_REUSABLE
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,WAVE_BALANCED,6,1)
IF(PLAYER_GOOD,FLAG3 > 0)
IF(PLAYER_GOOD, TREASURE >= 9)
NEXT_COMMAND_REUSABLE
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,WAVE_BALANCED,6,1)
NEXT_COMMAND_REUSABLE
ADD_TO_FLAG(PLAYER_GOOD,FLAG3,1)
ENDIF
ENDIF
ENDIF

Expand Down