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RoTL map 4, save green, limit red#4941

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Loobinex wants to merge 4 commits into
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RotL4limit
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RoTL map 4, save green, limit red#4941
Loobinex wants to merge 4 commits into
masterfrom
RotL4limit

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@Loobinex

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On the fourth Revenge of the Lord map green quickly got into the red base, leading to his own demise. This was because the first party would spawn right as green approached and it would chase the warlock back into their base. Now it is much less likely.
I kept it as a possibility, because the neutral archer there seems placed there to break down this door sometimes, as is described in the walkthrough.

Also, turtling players would wall in and quickly run into the map limit due to repeating parties. I decided against raising the map limit, but instead the parties will wait for room to free up. 100 heroes at a time seems like a fine limit.

Loobinex added 4 commits June 23, 2026 00:15
this seriously reduces the chance of green breaking into the enemy base during the first attack
but spawn them later because turtle turtle turtle hobby
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