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Make testing environment with bug repro code
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nsjvidana committed Dec 27, 2023
1 parent 9ac3503 commit e962839
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3 changes: 3 additions & 0 deletions examples3d/all_examples3.rs
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,8 @@ mod sensor3;
mod trimesh3;
mod vehicle_controller3;

mod spherical_joint_testing;

fn demo_name_from_command_line() -> Option<String> {
let mut args = std::env::args();

Expand Down Expand Up @@ -133,6 +135,7 @@ pub fn main() {
debug_shape_modification3::init_world,
),
("(Debug) deserialize", debug_deserialize3::init_world),
("Spherical Joint testing", spherical_joint_testing::init_world)
];

// Lexicographic sort, with stress tests moved at the end of the list.
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38 changes: 38 additions & 0 deletions examples3d/spherical_joint_testing.rs
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@@ -0,0 +1,38 @@
use rapier3d::prelude::*;
use rapier_testbed3d::{Testbed, TestbedApp};

pub fn init_world(testbed: &mut Testbed) {

let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let impulse_joints = ImpulseJointSet::new();
let mut multibody_joints = MultibodyJointSet::new();


let ground = RigidBodyBuilder::fixed().translation(vector![0.0, 0.0, 0.0]);
let body = bodies.insert(ground);
let collider = ColliderBuilder::cuboid(1.0, 1.0, 1.0);
colliders.insert_with_parent(collider, body, &mut bodies);


let rigid_body = RigidBodyBuilder::dynamic().position(Isometry::translation(0.0, 1.0, 0.0));
let body_part = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(1.0, 1.0, 1.0).density(1.0);
colliders.insert_with_parent(collider, body_part, &mut bodies);


let joint = SphericalJointBuilder::new()
.local_anchor1(point![0.0, 4.0, 0.0])
.local_anchor2(point![0.0, 0.0, 0.0])

.motor_position(JointAxis::AngX, 1.0, 1000.0, 200.0)
.motor_position(JointAxis::AngY, 0.0, 1000.0, 200.0)
.motor_position(JointAxis::AngZ, 0.0, 1000.0, 200.0);


multibody_joints.insert(body, body_part, joint, true);


testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![20.0, 0.0, 0.0], point![0.0, 0.0, 0.0]);
}

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