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Choose Pokemon
        LeWiz24 edited this page Aug 25, 2025 
        ·
        4 revisions
      
    Unit 5 Session 1 (Click for link to problem statements)
Understand what the interviewer is asking for by using test cases and questions about the problem.
- What happens when the 
choose()method is called on a Pokemon that is not caught?- The method should indicate that the Pokemon is still wild.
 
 
Plan the solution with appropriate visualizations and pseudocode.
General Idea: Add a method choose() to the Pokemon class that checks the caught status and prints a message based on whether the Pokemon is caught or not.
1) Add a method `choose` to the class.
2) In `choose`, check if the Pokemon `is_caught`.
3) If caught, print "<Pokemon name> I choose you!".
4) If not caught, print "<Pokemon name> is wild! Catch them if you can!".- Forgetting to use the f-string for dynamic text output in Python.
 - Misunderstanding the condition for checking 
is_caughtstatus. 
class Pokemon():
    def  __init__(self, name, types):
        self.name = name
        self.types = types
        self.is_caught = False
        
    def print_pokemon(self):
        print( {
          "name": self.name,
          "types": self.types,
          "is_caught": self.is_caught
        })
  
    def catch(self):
        self.is_caught = True
      
    def choose(self):
        if self.is_caught:
            print(f"{self.name} I choose you!")
        else:
            print(f"{self.name} is wild! Catch them if you can!")