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Minor changes have been made to text that is output to the console.
The palette will no longer inadvertently change when exiting the menu in some rare instances.
The con_obituaries CVAR, which enables obituaries in the console, is now on by default.
Obituaries are now displayed correctly for monsters killed by a barrel exploding.
An obituary is no longer displayed when using kill player in the console.
A bug has been fixed whereby trying to change the gp_deadzone_left CVAR would in some instances change the gp_deadzone_right CVAR instead.
All sprites, including the player’s weapon, will now be lit correctly when in a sector whose light level has been transfered from another sector. (An example of this is directly beyond the first door in MAP01 of Sunlust.)
A bug has been fixed whereby when the player tried opening a locked door that required all six keys, the message displayed would indicate that only three keys were required.
The external automap enabled using the am_external CVAR will now be recreated successfully when changing another CVAR that causes the graphics subsystem to be restarted.
The vid_motionblur CVAR now has a value of either on or off rather than a percentage, and is off by default. The motion blur effect it enables now better matches the player’s turning speed regardless of the control method used.
The additional motion blur effect applied when the player is injured and the r_shakescreen CVAR is on will now only be applied when the vid_motionblur CVAR is also on.
The gp_vibrate CVAR that toggles the vibration of XInput gamepads has now been replaced by two CVARs: gp_vibrate_damage for the amount of vibration when the player is damaged, and gp_vibrate_weapons for the amount of vibration when the player fires their weapon. Both accept a value between 0% and 200% and are 100% by default.
Gamepad buttons can now be bound to the +back, +forward, +left, +right, +strafe, +strafeleft and +straferight actions.
Bound controls are now saved in the correct order in doomretro.cfg.
“(BFG Edition)” is no longer added to the end of the window’s caption when playing a PWAD with the DOOM II: Hell On Earth (BFG Edition) IWAD.
A bug has been fixed whereby the window’s position wouldn’t be correctly restored at startup.
A texture has been corrected in MAP18 of doom2.wad.
Follow mode can no longer be disabled while the am_external CVAR is on.
When using an automap function while the am_external CVAR is on, its message is now shown on the external automap rather than the main display.
Pressing a gamepad button bound to the +clearmark, +followmode, +grid, +mark, +maxzoom or +rotatemode actions now works as intended in the automap.
The vid_scaleapi and vid_widescreen CVARs will now be reset correctly when using either the reset or resetall CCMDs.