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Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
The shadows of mancubi have been raised slightly.
The resetall CCMD will no longer cause a crash when used while not in a game.
A warning will now be displayed in the console if gamepad initialization fails.
A bug has been fixed whereby the vid_scalefilter CVAR would default to "nearest_linear" rather than "nearest" if invalid.
If the initialization of music fails at startup, a warning will be displayed in the console and startup will continue with music disabled, rather than DOOM Retro quitting with an error.
The playername CVAR can now be set to "" in the console.
The armor bar in the alternate HUD now aligns exactly with the health bar below it.
The –respawn command-line parameter will now work correctly.
Minor changes have been made to some of the output in the console.
The correct INTERPIC lump will now be displayed if replaced in a PWAD and using DOOM II: Hell On Earth (BFG Edition).
When using kill player in the console, the player will no longer turn to face their last attacker.
A respawnitems CCMD has been implemented that allows most items to be respawned 30 seconds after the player picks them up, replicating what happens in DOOM multiplayer.
The contents of doomretro.cfg have been rearranged slightly and commented.