Releases
v2.2.4
Blood splats and shadows are now drawn at greater distances.
Minor changes have been made to some elements of the console.
A bug has been fixed whereby the screen’s colors may appear wrong in some rare instances.
If in low detail mode, and the r_lowpixelsize
has been changed from its default, the view border will no longer be affected at smaller screen sizes.
A reset
CCMD has been implemented which will reset a CVAR to its default value.
A resetall
CCMD has been implemented which will reset all CVARs to their default values.
A bindlist
CCMD has been implemented which will list all the bound controls. Previously, entering the bind
CCMD without any parameters would do this.
The individual monster kills displayed using the playerstats
CCMD will no longer sometimes become corrupted when an Arch-vile resurrects one.
If DOOM Retro fails to launch for some reason, a more descriptive error will now be displayed.
A bug has been fixed whereby changing the vid_scalefilter
CVAR to nearest_linear
in the console could fail in some instances.
The floor texture of sector 103 in MAP04 of plutonia.wad
has been fixed.
A bug has been fixed whereby rocket launcher frames would be shown when firing the Photonzooka in HacX: Twitch ’n Kill .
The text caret’s animation now resets each time the console is open, and is hidden when the console closes.
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