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DOOM Retro v2.2.4

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@bradharding bradharding released this 15 Jul 23:33
· 14288 commits to master since this release
  • Blood splats and shadows are now drawn at greater distances.
  • Minor changes have been made to some elements of the console.
  • A bug has been fixed whereby the screen’s colors may appear wrong in some rare instances.
  • If in low detail mode, and the r_lowpixelsize has been changed from its default, the view border will no longer be affected at smaller screen sizes.
  • A reset CCMD has been implemented which will reset a CVAR to its default value.
  • A resetall CCMD has been implemented which will reset all CVARs to their default values.
  • A bindlist CCMD has been implemented which will list all the bound controls. Previously, entering the bind CCMD without any parameters would do this.
  • The individual monster kills displayed using the playerstats CCMD will no longer sometimes become corrupted when an Arch-vile resurrects one.
  • If DOOM Retro fails to launch for some reason, a more descriptive error will now be displayed.
  • A bug has been fixed whereby changing the vid_scalefilter CVAR to nearest_linear in the console could fail in some instances.
  • The floor texture of sector 103 in MAP04 of plutonia.wad has been fixed.
  • A bug has been fixed whereby rocket launcher frames would be shown when firing the Photonzooka in HacX: Twitch ’n Kill.
  • The text caret’s animation now resets each time the console is open, and is hidden when the console closes.