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The screen size can now be adjusted correctly in the options menu when not in a game.
The size of the pixels when the graphic detail is “LOW” can now be changed by editing the pixelwidth and pixelheight settings in doomretro.cfg. Both are set to a default of 2.
A bug has been fixed whereby pressing ENTER to save a game in an empty savegame slot wouldn’t clear that slot and replace it with the name of the current map.
Barrels are no longer randomly mirrored when they explode.
Some settings in doomretro.cfg are now sorted differently.
A bug has been fixed whereby graphic anomalies could appear in some parts of some maps.
The correct graphics will now be used for the titles of the load and save game menus, if custom graphics are present in a PWAD.
If there are custom sprites present in a PWAD, they will now animate correctly.
nerve.wad is now correctly recognized by the –FILE command-line parameter.
–PWAD is now allowed as an alternate to the –FILE command-line parameter.
Checking what things are on a floor that raises or lowers is now more accurate.
Optimizations have been made when drawing the sky.
The sky is now flipped vertically when repeated, as originally intended.
A bug has been fixed whereby randomly colored pixels would appear along the very top of the screen when drawing the sky in some instances.
There are now two settings in doomretro.cfg that control how many blood splats appear. bloodsplats_total (previously known as just bloodsplats) controls the total number of blood splats spawned in a level. It’s default is still unlimited. bloodsplats_visible is a new setting that specifies the number of blood splats that will appear on the screen at any one time. It’s default is 1024.
A bug has been fixed whereby use of the –EPISODE, –SKILL and –WARP command-line parameters would cause the game to silently crash.