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Make am_antialiasing CVAR on by default
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Since I'm happy with the recent improvements.
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bradharding committed Sep 2, 2023
1 parent cdf3333 commit 44724a4
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion releasenotes.md
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* These changes have been made to the widescreen HUD:
* The translucency has been reduced slightly when the `r_hud_translucency` CVAR is `on`.
* Several improvements have been made to the flashing of the player’s health, armor and ammo when they change.
* All lines in the automap can now be anti-aliased by enabling the new `am_antialiasing` CVAR, which is `off` by default and when vanilla mode is enabled.
* All lines in the automap can now be anti-aliased by enabling the new `am_antialiasing` CVAR, which is `on` by default and `off` when vanilla mode is enabled.
* The player’s crosshair when the `crosshair` CVAR is `on`, as well as the crosshair in the automap when the `am_followmode` CVAR is `off`, are no longer visible in the background while the console is open.
* These improvements have been made to the support for [*MBF21*](https://doomwiki.org/wiki/MBF21)-compatible WADs:
* The `A_RadiusDamage` codepointer now correctly uses `Args1` rather than `Args2` for the amount of damage inflicted.
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2 changes: 1 addition & 1 deletion src/m_config.h
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#define am_allmapwallcolor_default 108
#define am_allmapwallcolor_max 255

#define am_antialiasing_default false
#define am_antialiasing_default true

#define am_backcolor_min 0
#define am_backcolor_default 0
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