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Consider renaming bevy_core_widgets to bevy_headless_widgets #20664

@alice-i-cecile

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@alice-i-cecile

I'm working on release notes, and I find myself constantly having to explain that the "core widgets are headless", rather than "these are the essential widgets". Instead of this, we should just name the crate / concept something that game devs will immediately grasp.

Previously discussed with @tychedelia, who was in favor. cc @viridia.

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A-UIGraphical user interfaces, styles, layouts, and widgetsS-Needs-SMEDecision or review from an SME is requiredX-ControversialThere is active debate or serious implications around merging this PR

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