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A-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsS-Needs-SMEDecision or review from an SME is requiredDecision or review from an SME is requiredX-ControversialThere is active debate or serious implications around merging this PRThere is active debate or serious implications around merging this PR
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I'm working on release notes, and I find myself constantly having to explain that the "core widgets are headless", rather than "these are the essential widgets". Instead of this, we should just name the crate / concept something that game devs will immediately grasp.
Previously discussed with @tychedelia, who was in favor. cc @viridia.
nolantait, AlexAegis and mrchantey
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A-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsS-Needs-SMEDecision or review from an SME is requiredDecision or review from an SME is requiredX-ControversialThere is active debate or serious implications around merging this PRThere is active debate or serious implications around merging this PR