Skip to content

Commit 28bcb95

Browse files
committed
First aid bug fix
1 parent 91bb64d commit 28bcb95

File tree

2 files changed

+9
-9
lines changed

2 files changed

+9
-9
lines changed

crates/bevy_render/src/lib.rs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -291,9 +291,9 @@ impl Plugin for RenderPlugin {
291291
),
292292
);
293293

294-
let (sender, receiver) = bevy_time::create_time_channels();
295-
app.insert_resource(receiver);
296-
render_app.insert_resource(sender);
294+
// let (sender, receiver) = bevy_time::create_time_channels();
295+
// app.insert_resource(receiver);
296+
// render_app.insert_resource(sender);
297297

298298
let mut sub_app = SubApp::new(render_app, move |main_world, render_app| {
299299
#[cfg(feature = "trace")]

crates/bevy_render/src/renderer/mod.rs

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -14,8 +14,8 @@ use crate::{
1414
view::{ExtractedWindows, ViewTarget},
1515
};
1616
use bevy_ecs::prelude::*;
17-
use bevy_time::TimeSender;
18-
use bevy_utils::Instant;
17+
// use bevy_time::TimeSender;
18+
// use bevy_utils::Instant;
1919
use std::sync::Arc;
2020
use wgpu::{
2121
Adapter, AdapterInfo, CommandBuffer, CommandEncoder, Instance, Queue, RequestAdapterOptions,
@@ -87,10 +87,10 @@ pub fn render_system(world: &mut World) {
8787
crate::view::screenshot::collect_screenshots(world);
8888

8989
// update the time and send it to the app world
90-
let time_sender = world.resource::<TimeSender>();
91-
time_sender.0.try_send(Instant::now()).expect(
92-
"The TimeSender channel should always be empty during render. You might need to add the bevy::core::time_system to your app.",
93-
);
90+
// let time_sender = world.resource::<TimeSender>();
91+
// time_sender.0.try_send(Instant::now()).expect(
92+
// "The TimeSender channel should always be empty during render. You might need to add the bevy::core::time_system to your app.",
93+
// );
9494
}
9595

9696
/// This queue is used to enqueue tasks for the GPU to execute asynchronously.

0 commit comments

Comments
 (0)