Releases: Zerbu/Mod-Constructor-5
The Sims 4 Mod Constructor v5-beta.15.1
This version adds back the missing "SimData" folder that was accidentally left out of v5-beta.15
The Sims 4 Mod Constructor v5.0-beta.14
This update fixes a few bugs:
- Fixed an issue with preferences generating unreadable SimData files (reported by multiple users)
- Mod Constructor will now prevent you from adding more than 4 objectives an objective set, instead of showing a vague error when exporting (#156)
- The "Add Trait" loot action should work again instead of crashing the game (#109)
- Creating a non-user-facing situation from a loot action now works as intended (#139)
The Sims 4 Mod Constructor v5.0-beta.13
This is an emergency bug fix update that fixes a major issue with v5.0-beta.12 where personality traits wouldn't be selectable in CAS.
The Sims 4 Mod Constructor v5.0-beta.12
This update fixes a few bugs:
- Non-personality traits will no longer cause the game to crash.
- Restrictions on Work from Home assignments should now work.
- "Participant" will now work properly on "Remove Trait" loot actions.
The Sims 4 Mod Constructor v5.0-beta.11
This update allows you to create custom milestones for use with Growing Together! It also adds Infants as an option for traits, conditions and holiday traditions.
The Sims 4 Mod Constructor v5.0-beta.9
This update makes changes to custom social interactions so to be compatible with the Infants patch. It also adds support experimental for Zone Directors (lot spwan logic) and a few other changes.
Please note: Infants are not supported yet, but will be in a future update. I wanted to get this out quickly so modders could update their existing mods.
Social Interactions
Social interactions will work with the new patch and Growing Together. In addition to the new pie menu categories being added as preferences, it also supports Conversation Topic preferences. By default, Mod Constructor will automatically decide which "scoring" to use based on the chosen category, but you can also set it manually from the "Advanced" tab. If the interaction uses a category it doesn't recognize, it will notify you when trying to export and you'll have to set the score type manually.
Zone Directors (Experimental)
"Zone Directors" are what The Sims 4 uses to handle NPC Sims spawning on lots. This new update allows you to create your own Zone Directors and merge them to existing ones, similar to what you can do with actions. This is experimental and should be used at your own risk. It was originally planned to be released later, but I decided to release it early because it's close enough to completion.
Other Changes
- There is a new type of condition: Lot Info Condition. This can be used to check which world the lot is currently in and which lot traits it has.
- The ability to set traits as global in V4 is now in V5. This will make it so a trait is automatically applied to all Sims in the game who meet the age requirements.
- You can assign "temporary traits" to buffs. These will persist as long as the Sim has the buff, and will be removed afterwards. This can be used to access trait functionality that isn't available to buffs, or to display a long-term buff in the UI as if it were a trait.
The Sims 4 Mod Constructor v5.0-beta.10
This fixes an issue with the previous update where Super and Mixer interactions would throw an error on export.
The Sims 4 Mod Constructor v5.0-beta.8
This is an emergency bug fix update that fixes an issue with goaled situations where changing the default "score to reach" values would work incorrectly. Specifically, silver and gold would be ignored while bronze would use the silver value.
The Sims 4 Mod Constructor v5.0-beta.7
Changes:
- Fixed an issue where the preset selector for participants would appear empty. (#51) (#53)
- Fixed an issue where context-specific Compound Conditions without "or" conditions would cause an error and be deleted. (#50)
- Fixed an issue where changing the pie menu category for Mean or Mischief interactions would have no effect. (#55)
- Fixed an issue where creating a notification action and using the "dialog" option would cause a LastException and not work in game. (#57)
- If there is an error importing a custom image, it will display a custom message instead of a vague programming error message. (#39) (#48)
- If an invalid hex value is entered for an object reward, it will display a custom message on export instead of breaking. (#54)
The Sims 4 Mod Constructor v5.0-beta.6
Changes:
- New Feature: Action Triggers - These allow a mod to run an action set on a Sim as soon as they perform an action, such as an interaction. This makes it possible to add buffs for short interactions. This requires the player to have Script Mods enabled.
- You can now create custom Wants as well as choose existing ones. Features that previously supported Whims have been updated to Wants.
- Added new conditions for time, season and sexual orientation.
- Fixed a signification bug with Odd Jobs where they would show the wrong description (#47).
- You can now set the duration of Odd Jobs. The code already supported this previously, but I forgot to add it to the UI.
- Romantic interactions have been updated to be locked if the target doesn't meet the Sim's gender preference.
- Added a new standard option to Sim Filters to ban Greg. This is enabled by default.
- Added an option to suppress the effect of the "Perfect Host" reward trait and Get Famous reputation for social events. This requires the player to have Script Mods enabled.
- Custom Tuning Elements have an option to use module tuning instead of instance tuning.
- Fixed an issue with careers not generating the script for the "Take PTO" interaction. (#41)
- Fixed an issue where participant types other than "Actor" wouldn't work for "Add Trait" actions. (#42)
- Several other small changes and fixes.